Skills should use HIT% and increase or decrese it.

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Started by Bowgand 4 posts View original ↗
  1. Hello!

    I am quite new with the RPG Maker. Right now I am designing a Zombie RPG. My problem is I want to use skills to represent different firemodi of weapons. For example: "Burst Fire": 3 attacks. That is completely doable. But as soon as I want to make a skill that increases or decreases aiming I have no idea how to implement it because you cannot add Ex-Parameters like HIT% with skills like you can with weapons. I tried to work around it with Add State but I think the HIT modifier is after the attack? I also tried different plug-ins and googled quite a bit but without any success. So please point me in the direction I have to go!

    Thank you very much! :)
  2. You have to use a plugin, that is impossible to do in default.
    However, you'll most likely have to request a new plugin as I don't know any that can do this.
    It also might be possible if one of yanfly's lunatic code plugins have a pre-execution eval option

    [move]Plugin Request[/move]
  3. I wonder if there is a way to do this without a plugin, by using the skill's damage formula. You'd just have to alter the hit% in the damage formula of the specific skill. There is a thread for Damage Formula help; you may want to ask over there.
  4. @jonthefox doesn't work, because the damage formula is only processed after a successfull hit.