Skill Vending

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Started by PheonixDeath1 8 posts View original ↗
  1. In my game I want the player to find key items/items in the dungeon that they can later bring back to trade stations and swap for skills or just learn a new skill at the trade station after a milestone of the certain item is collected. 

    Can anyone tell me how to make like a shop that vends skills.
  2. That would require a new script.


    Or you can just do it using events, with conditional branches and choices.
  3. If you want the shops to sell skills for gold - there are several skill shop scripts or common event shop scripts on the master script list. Such shops are difficult to do without scripts.


    If you want to exchange items for skills, then you can use an event with the options to "select key item", check which item the player gave, and add the event commands to give the skill intended to be traded for that item (or show choices to check which trade the player wants if there are several possibilities)
  4. For a skill shop event system you could use something along these lines

    SkillShop1.pngSkillShop2.pngSkillShop3.png

    you would still have to add something to check if they can learn those skills.
  5. You could also just have the vendor give out items that teach a certain skill as their effect. Like a skill book.
  6. Still would need to accept a quantity of another item as payment.
  7. Indeed! I just wanted to make it known that as far as "getting" the skill, it doesn't have to be too complex; it can just be an item.
  8. Thank you guys so much I will tamper with my vendor thingy for a bit and see if i can get it.