Use `actor.addTreesPoints(123)` to add points.
Hmm, where do you suggest I put it? I tried creating a common event for it but it didn't have any effect... How does it know which actor I'm referring to? I know there must be something obvious I'm forgetting.
I also tried an event with the following script call:
$gameActors.actor(1).addTreesPoints(3)
No go...
Edit: It's ok, I found a workaround. It seems decimals are acceptable so I'll just do this:
1: skillTrees(1.5, [
(I'm not sure why it doubles that figure but oh wells, as long as it works) lol...
@SomeFire There's also an insignificant typo on line 285 & 308 of SkillTreesSystem.js:
"ised" should be "used"
Totally trivial, but thought you should know.
Edit2:
@SomeFire Could you direct me to the line(s) of code that controls how the words "skill points" is displayed? (such as if we want to name it something else)
Also, is there a way to get <Learn Cost Eval> to work with this? Or can you think of any way to get the same functionality? Basically I need to run code when a skill is learned.