Skill Shop

● ARCHIVED · READ-ONLY
Started by Dr.Yami 11 posts View original ↗

  1. candy-cane-icon.png Skill Shop candy-cane-icon.png

    Introduction

    This script provides a skills shop where player can buys skill from. Each skill can have an unique requirement and costing.

    Features

    - Can manage requirements and costing freely.

    Screenshots

    Spoiler
    BzP5M.png
    Download & Manual

    Get them here

    Author Note

    - I release this as a Christmas present. Merry Christmas ~

    Credit

    Yami
  2. I am most likely going to be using this, I'll report back if I find any bugs!

    Merry Christmas to you too :p
  3. I was looking for this! Thanks! If I find any bugs, you'll be sure to know!
  4. Three things. :)

    1. You're going wild here on releasing scripts, don't you? :D

    2. Very useful and good-looking (still love that window graphic from EvilEagles!)

    3. I have been wondering the other day: Why is there a distinction between Fire and Flame in RPGs? Usually, fire is for single-target and flame for AOE, but why the hell is that? In reality, it'd be the other way around, if there is any difference at all, right? :) Puzzles me.
  5. Haha funny thing, was just working on this problem right now! Great timing! Will look at it right now.

    Seems to be working perfectly, haven't tested all features.

    I made one adjustment which i preferred.

    I changed the shop to display "Learn" instead of buy.

    If you want that you need to go into the "Vocab" script under "Modules" and insert a line at 15 (or whatever you like in that section) and add <ShopLearn = "Learn">

    Without the <>.

    Then in Yami's script on line 374 change to <add_command(Vocab::ShopLearn, :buy)> Once again without the <>

    This worked for me but like I said, this is not official by Yami and I take no responsibility whatsoever for any effects. I recommend setting up a new Project to try it out first.

    Great script Yami!

    //Shikyo
  6. I'm going to use this in my game. Since my game has classes, it will be easier to manage getting skills with this so that every player can get the maximum skills with each character.
  7. This will really help those people who want to make a game like the early Final Fantasy games where you could buy magic.
  8. So how would I script call this from event? I am not doing something right.
  9. To bring up a skill shop, simply use...


    YES.skill_shop(shop_id)


    shop_id referring to a shop you make in the script itself in the SHOP_SETUP hash.
  10. AH HA! Thats a lot different that the scene calls.

    thnx

    edit- It helped when i took out the work shop for the shop id instead of trying to put (shop_2) it was (2) 

    I hate being sick. 

    tnx x2
  11. This script looks like it is exactly what I need. Of course, the symphonyan link doesn't work. I found the script under the github link in Yami's signature, but unfortunately not the manual.

    I see in the script itself that there is the option for custom requirements via the "<buy custom require>" tag. How would I configure it so that an actor has to already have one skill (e.g., Fireball level 1) in order to purchase another skill (e.g., Fireball level 2)?