Hey everyone!
I'm actually using Sapphire Action System(S.A.S) that was one of the better ABS systems ever, the best is XAS i think but this one is in japanese some things and i don't like to work with him that can be complicated and i stil don't know if that solves my problem... the problem is...
I want the skills to collide, if it was working... i already did a detector of collision but the i just want to make skills explode each other...
So, i thinked mutch about it and found a quantity of possible solutions but the better is change the skill... for example, when the skill that has the id 1 collide with other skill with id 1 or 2 or whatever it changes to other skill with id 3-4 that gonna have no dammage and gonna be invisible or anithing like that...
Can that be a solution? How will i put a skill changing to other skill by script? Or can i simply make the skill disapear and show it's animation? Other of my possible solutions is to transform the skill on a event...
Will any of that ideas be possible? or there is anyone with a better idea?
Skill ID?
● ARCHIVED · READ-ONLY
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I am very confused by your question...
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PirateGamer, please do NOT use red or blue color as those are reserved for mod actions.
I edit these color out of your post, and I will also remove the center tags - those just make yout post difficult to read.
Skills cannot collide with skills - only events have a collision.
Since you're talking about an ABS - might it be possible that you're talking about events pretending to be projectiles that are created by skills?
If not, please describe what you want in RM terms, possible with screenshots. -
I just want to convert a skill into a event when it gets conjured and then everithing ill need is to add some "Explosion Effects" on collisions...
But i started to learn about scripting few weeks ago so im searching for help... -
A skill can only affect actor/enemy values OR call a single common event (non-map event) - the skill itself can never affect anything on map.I just want to convert a skill into a event when it gets conjured
However, the common event can then manipulate existing map events by set move route commands, or it can use script commands to make more specific changes everywhere in the game.
Creating a completely new event isn't easy, but you can move (by event commands) or copy (by script commands) existing events from elsewhere and then place them somewhere on the current map.
In the case of an ABS like Sapphire, you most probably need to understand the scripting done in saphire to do anything more complex than moving an existing event around. -
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.