I want to make sprites for rpg maker and I'm messing around with different styles of drawing the characters, but I can't seem to get the size right. It seems really small to me when I do 32x32 in pyxel edit
This is the size of the sprite I get when I export to a png. This doesn't seem right - or am I just drawing too small?
If they seem to be too small, draw them bigger. VXA will accept it.
I was under the impression that it had to be 32x32 pixels? Can I make it say - 64x64 or something larger so i can get more details in and have it work all the same?
Yup. The sizing will only matter in terms of tilesets. But other than that it's not important what the sizing is as long as every sprite has the same size.
Yup. The sizing will only matter in terms of tilesets. But other than that it's not important what the sizing is as long as every sprite has the same size.
That makes a lot more sense. Phew I was beginning to think i was just doing a bad job of getting all the detail in. How does it impact tilesets?
you can check how it is done with the bigmonster sprite of the default rtp, those are also bigger.
Basically the sprites are bottom-centered on the grid, and if they're larger than 32x32 they overlap into adjacent tiles - if they're smaller they don't fill out the grid.