General Terms of use:
- Some resources requires you to own legal RMVXA/RMMV license. Will briefly mention this before each upload. If you own both, then you have nothing to worry about.
- Credit is not required for most, but it would be nice. I generally only ask to be credited for things that take a long time/effort to make/edit.
- Only to be used in RPGmaker games unless stated otherwise
- Commercial: allowed. So far only the city battleback requires you to acquire additional permission.
- Editing: allowed.
- Distribution of edited: PM me first.
- Direct link to images: not allowed.
Download link for everything here: Click here

Currently working on a Harry Potter map request and realized that I couldn't find any caged owl tile/animation, so I made some using @whtdragon's owls
Credit: Kadokawa, whtdragon, Sinweaver (optional)
Non-Commercial: Free. As long as it does not violate whtdragon's terms of use
Commercial: Free. As long as it does not violate whtdragon's terms of use
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit (whtdragon and I) and link to this topic
Maker Required: MV
Whtdragon's Terms of Use
Spoiler
Terms:
- As these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~
- Credit is appreciated, but not required.
- They are free to use for commercial or non commercial.
- You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content. I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books
Preview

Static version

Animated version (head bobs) Save the file with a name that starts with !$ and put it in the img/Characters folder!

Dragon Statue Twin
Credit: Kadokawa, Sinweaver (optional)
Non-Commercial: Free.
Commercial: Free.
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit and link to this topic
Maker Required: MV
Just something small I made for a request in my workshop
I had an issue with things that doesn't come in pairs... a big thing (with some exceptions)
Instead of

I now have

Not sure if anyone else made this yet but here we go... Left and Right... a pair!


Spoiler
Princess sprite parts
Spoiler
Terms of use:
For the RTP Actor3_2

Back:


Front (With and without tiara):

Spoiler
Terms of use:
- Own a legal copy of RMMV license.
- Only to be used in RM games
For the RTP Actor3_2

Back:


Front (With and without tiara):

Ghost sprite
Spoiler
Requested by Zortik in the Resources Request forum
Terms of use:

Terms of use:
- Credit is optional
- No RTP material used, so no restriction on what/where you use it on/for

MGS Stealth Character under a box (with faceset)
Spoiler
Requested by urfquake in the Resources Request forum
Terms of use:
Box sprite for character hiding underneath a box along with the faceset


Terms of use:
- The box sprite requires a legal copy of MV to use and only to be used in RM games
- The face set is completely made from scratch, using the color palate from from the box sprite. No part of it is taken from the RTP tileset, so no restriction on its usage.
Box sprite for character hiding underneath a box along with the faceset


Women bathing suits (1 piece, and 2 pieces)
Spoiler
Requested by firestalker in the Resource Request section
I am not interested in making generator parts, therefore you will have to do them yourself, or use photo editing software to manually put them on your character.
Color can be easily changed by adjusting the hue in photoshop/gimp
Just keep in mind that the death pose for SV battler requires you to put the hair layer on top of the swimsuit layer, or else your character will look odd.
Terms of use:


On character:


I am not interested in making generator parts, therefore you will have to do them yourself, or use photo editing software to manually put them on your character.
Color can be easily changed by adjusting the hue in photoshop/gimp
Just keep in mind that the death pose for SV battler requires you to put the hair layer on top of the swimsuit layer, or else your character will look odd.
Terms of use:
- Must own legal RMMV license and only to be used in RM games.
- Credit is optional


On character:


Wolf SV Battler
Spoiler
Requested by Chaos Avian in the Resource Request forum
SV wolf battler
Terms of Use:

Since there is no objection to the poses or anything in general, I assume that the request is now filled.
SV wolf battler
Terms of Use:
- Credit me.
- NO RTP material is used, so no restriction on where/what you use it for.

Since there is no objection to the poses or anything in general, I assume that the request is now filled.
Marionette Sprite (4-directional sprite)
Spoiler
Requested by Zortik in the Resource Request forum
Terms of use:

Faceset to go with it:

Terms of use:
- You must own a legal copy of RMMV license and only to be used in RM games.
- Credit is optional

Faceset to go with it:

Knight's tabard (for Accessory 1 slot)
Spoiler
Requested by Shefflox in the Resource Request section
The tabard should fit most of the RTP clothes. You can also use your color gradient to change the color to what you want (main color, edge, and decoration)
There are a few that looked a little odd but it is not immediately visible.

Terms of use:
This is originally designed for male character, so it may (or may not) look slightly off for female characters.
These go in your Generator\SV\Male (or female) folder


These go into your Generator\TV\Male (or female) folder:

This go in your Generator\Variation\Male (or female) folder:

The tabard should fit most of the RTP clothes. You can also use your color gradient to change the color to what you want (main color, edge, and decoration)
There are a few that looked a little odd but it is not immediately visible.

Terms of use:
- Mostly made from scratch. There are about 12 pixels from RTP that i traced exactly, so for the sake of your own safety, you will be required to own a legal RMMV license to use this in your project.
- Credit is optional.
This is originally designed for male character, so it may (or may not) look slightly off for female characters.
These go in your Generator\SV\Male (or female) folder


These go into your Generator\TV\Male (or female) folder:

This go in your Generator\Variation\Male (or female) folder:

Alice (child version)
Spoiler
Requested by Nio kasgami in the Resources Request forum
Terms of use:

Terms of use:
- Must own a legal copy of RMMV and only to be used in RM games
- Credit GrandmaDeb for the child sprite (I used it as a base)
- Credit me (optional)

Soldiers
Spoiler
Terms of use:

- Must own a legal copy of RMMV and only to be used in RM games
- Credit is optional

Bandits (Bandana, Mohawk, Red, Masked)
Spoiler
Something I made for my own game
Terms of use:

Terms of use:
- Must own a legal copy of RMMV and only to be used in RM games
- Credit is required

Bloody Corpses
Spoiler
Something I made for my own game. Used in parallax mapping or as an object with fixed direction.
Terms of use:

Terms of use:
- Must own a legal copy of RMMV
- Credit is optional


Spoiler
Yanfly Iconset (Expanded)
Spoiler
Terms of use:
Download Link 1: https://www.mediafire.com/?5bq6uyytzxubc5e
Download Link 2: https://www.dropbox.com/s/juklk93fh3yybzq/IconSet.zip?dl=0
Recolored version & Recolor + some pixel repairs

Spoiler
Terms of use:
- This is still an RPG Maker VX Ace iconset and therefore, it requires you to have a legitimate RPG Maker VX Ace license to use (and only in RPG Maker games). Neither Yanfly or I will not be held accountable for any problems you may incur upon using this resource.
- Credit is required as the 900~ icons took hours and hours to recolor + minor fixes.
Download Link 1: https://www.mediafire.com/?5bq6uyytzxubc5e
Download Link 2: https://www.dropbox.com/s/juklk93fh3yybzq/IconSet.zip?dl=0
Recolored version & Recolor + some pixel repairs
Extra buff/debuff icons
Spoiler
Requested by jonthefox
Terms of use:

Terms of use:
- Own a legal VX ACE license
- Credit is optional


Spoiler
Doors/Gates
Spoiler
The elevator work just as it is, but you need to modify the wall section above the glass door to match the wall you are using on your map. You can also delete it altogether and it will still be fine. The boom gate requires intermediate (I guess) knowledge on event-ing.
Terms of use:

Preview:

Spoiler
The elevator work just as it is, but you need to modify the wall section above the glass door to match the wall you are using on your map. You can also delete it altogether and it will still be fine. The boom gate requires intermediate (I guess) knowledge on event-ing.
Terms of use:
- Own legal license of RMMV

Preview:

(Dragon) Eggs
Spoiler
Requested by FlameEX in the Resources Request forum.
Terms of use:

Egg using the stepping animation instead of set move route commands (as recommended by Shaz):

Polka dot eggs without the dark grey outline:

Preview:

Terms of use:
- Credit is optional
- No RTP material is used, so no restriction on what/where you use it on/for

Egg using the stepping animation instead of set move route commands (as recommended by Shaz):

Polka dot eggs without the dark grey outline:

Preview:

Stable
Spoiler
While I was going through my own project, I realized that an inn/tavern wouldn't be complete without a stable. Where else can you put your horse while you go to have a drink. So I did something quick, and comes with stepping animation, for my project.
A few things to keep in mind:
i have plans on adding different roofs, but that can wait for later.
Terms of use:

A few things to keep in mind:
- All my maps are parallaxed and the tiles are moved down by 24 pixels to deal with the blocky issue that I have always disliked, which means that this stable building comes with a 24-pixels gap at the bottom. I can't describe it well so I will just include a picture to show you what it looks like ingame,

- Set the event priority to below character and make sure the passibility for the tiles where the stable is sitting on to not passable. To illustrate this, all the squares with red X should not be passable and the squares with green O are passable.

- Add a $ in front of the image name and place it on your map with stepping animation turned on, and it is animated.
i have plans on adding different roofs, but that can wait for later.
Terms of use:
- Own legal RMMV license
- Credit is optional

Partially Submerged Objects
Something I made for my project, partially submerged logs and rocks. I remember someone requested these a long time ago but I have no interest in these at the time.
There are 2 images for the logs because one of them will bob up and down
Terms of use:
- Must own a copy of RMMV
- Credit is optional
Version 1.00 (brighter ripple)

Version 1.10 (duller ripple)

You can turn on the stepping animation in the event page to have the water ripples moving, or you can just add it to your parallax map as static image.
Version 1.00

Version 1.10

Animation in action:
Soldier Marching -- use the stepping animation + set move route event
Spoiler
Terms of use:
In addition to the downward marching troops... soldiers that marches left/right.
The additional blank space is so that you can make them march out of view in smaller maps. You can also eliminate them altogether and make them march into an area hidden under overlay image or event with priority set to "Above player"


- Must own a copy of RMMV
- Credit is optional
In addition to the downward marching troops... soldiers that marches left/right.
The additional blank space is so that you can make them march out of view in smaller maps. You can also eliminate them altogether and make them march into an area hidden under overlay image or event with priority set to "Above player"



Spoiler
Control Panel
Spoiler
Terms of use:
The panel can be standalone, or you can stack a bunch of them together.
Preview

Spoiler
Terms of use:
- Must own a copy of RMMV and only to be used in RM games
- Credit is optional
The panel can be standalone, or you can stack a bunch of them together.
Preview

Chain Linked Fence
Spoiler
Requested in the Resource Request section
Terms of use:


Terms of use:
- Must own a copy of RMMV and only to be used in RM games
- Credit is optional


Stone Plate Store Signs
Spoiler
Requested by jonthefox in the Resource Request section
Store sign on stone slab instead of the default wooden board.
Terms of use:

Since his town is a desert town, I figure that black slabs might not match the town, so I used various shades of brown/yellow from his town building and modified the signs



Store sign on stone slab instead of the default wooden board.
Terms of use:
- Must own RMMV license and only to be used in RM games.

Since his town is a desert town, I figure that black slabs might not match the town, so I used various shades of brown/yellow from his town building and modified the signs



Bed (without blanket)
Spoiler
Requested by Laik in the Resources Request forum
Terms of use:

Terms of use:
- Own a legal copy of RMMV
- Credit is optional

Statue (the missing twin)
Spoiler
Terms of use:

Sample:

- Own a legal copy of RMMV
- Credit is optional

Sample:

Animal Trophies
Spoiler
Just as I was working on my last workshop request, one of the problem I had was the lack of things to add to a tavern.. animal trophies is one of them. Probably going to make some sort of animal skin rug at some point later.
These are made using most of whtdragon's animals. Such edits are not violating his/her terms of use. You're free to edit/add new animals as you see fit, which is why I included that last board with no head on it.
Note: no animal is harmed in the production of such product
Terms of use:

Preview:

These are made using most of whtdragon's animals. Such edits are not violating his/her terms of use. You're free to edit/add new animals as you see fit, which is why I included that last board with no head on it.
Note: no animal is harmed in the production of such product
Terms of use:
- Own legal cop(ies) of RMMV
- Credit is optional (whtdragon and I) but is not necessary
- Only to be used in RPGmaker games.

Preview:

Animal Trophies II
Spoiler
In collaboration with whtdragon, additional animal trophies for big creatures. (I am secretly waiting for some sort of RPGmaker monster hunter game ;) )
Terms of use:

Preview with all the other trophies:

Terms of use:
- Own legal cop(ies) of RMMV
- Credit is optional (whtdragon and I) but is not necessary
- Only to be used in RPGmaker games.

Preview with all the other trophies:

Harry Potter Owl in Cages (with animation)
Spoiler
Currently working on a Harry Potter map request and realized that I couldn't find any caged owl tile/animation, so I made some using @whtdragon's owls
Credit: Kadokawa, whtdragon, Sinweaver (optional)
Non-Commercial: Free. As long as it does not violate whtdragon's terms of use
Commercial: Free. As long as it does not violate whtdragon's terms of use
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit (whtdragon and I) and link to this topic
Maker Required: MV
Whtdragon's Terms of Use
Spoiler
Terms:
Credit: Kadokawa, whtdragon, Sinweaver (optional)
Non-Commercial: Free. As long as it does not violate whtdragon's terms of use
Commercial: Free. As long as it does not violate whtdragon's terms of use
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit (whtdragon and I) and link to this topic
Maker Required: MV
Whtdragon's Terms of Use
Spoiler
Terms:
- As these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~
- Credit is appreciated, but not required.
- They are free to use for commercial or non commercial.
- You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content. I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books
Preview

Static version

Animated version (head bobs). Save the file with a name that starts with !$ and put it in the img/Characters folder!

Dragon Statue Twin
Spoiler
Credit: Kadokawa, Sinweaver (optional)
Non-Commercial: Free.
Commercial: Free.
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit and link to this topic
Maker Required: MV
Just something small I made for a request in my workshop
I had an issue with things that doesn't come in pairs... a big thing (with some exceptions)
Instead of

I now have

Not sure if anyone else made this yet but here we go... Left and Right... a pair!

Non-Commercial: Free.
Commercial: Free.
Repost: link to this topic
Edits: allowed
Repost of Edits: yes, with credit and link to this topic
Maker Required: MV
Just something small I made for a request in my workshop
I had an issue with things that doesn't come in pairs... a big thing (with some exceptions)
Instead of

I now have

Not sure if anyone else made this yet but here we go... Left and Right... a pair!


Spoiler
Scythe(?)
Spoiler
Requested in the Resource Request forum
Terms of use:

Preview

Spoiler
Requested in the Resource Request forum
Terms of use:
- Own legal cop(ies) of RMMV and only to be used in RPGmaker games.
- Credit is optional

Preview


Spoiler
Train Roof Battleback
Spoiler
Requested by Tsukihime in the Resources Request forum
Terms of use:
Train rooftop battleback
This battleback requires the user to add it to another image suitable for battleback1 or you will get something like this:
Spoiler

Spoiler
Requested by Tsukihime in the Resources Request forum
Terms of use:
- Credit me
- Own a valid RMMV license
Train rooftop battleback
This battleback requires the user to add it to another image suitable for battleback1 or you will get something like this:
Spoiler

Based on FFVII Corel Train Battle
Preview:
Train Rooftop Battleback version 1.0:
Spoiler

Version 2 for Tsukihime's looping train
Spoiler

Rooftop battleback
Spoiler
Requested by DragonSoftware in the Resources Request forum (awhile ago)
Terms of use:
Version 2.0 (my preferred version--narrower roof and more acceptable angle)
Spoiler

Terms of use:
- Own a legal copy of RMMV
- Pandamaru's trees are used, therefore please respect her terms of use as well; free to use for non-commercial project (credit is required). PM Pandamaru for commercial use. I am not responsible if you get in trouble for using this illegally as I have made the terms of use very clear.
- Credit for me is optional.
Version 2.0 (my preferred version--narrower roof and more acceptable angle)
Spoiler

Version 1.0 (my less preferred version--wider roof at, according to my personal opinion, an impossible angle)
Spoiler

Short tutorials:
Spoiler
Save the door image and name it anything you want, but make sure that the name starts with !$. I name mine !$Doors_1
Also make sure you put it in your game's character folder. Not the tileset folder.
Control panel needs to go on one of the tileset folder. This requires basic knowledge on how tileset editing.
For the elevator door:
Spoiler
Switch to event editing mode, then right click on the tile to add the elevator and use the quick event creation option to create a new door.

Double click on the default door image and pick the elevator door from the list you will be presented. You should be able to find the elevator door if you place the saved file in the "character" folder.

Select the final destination for the elevator door event, and you are done.

Also make sure you put it in your game's character folder. Not the tileset folder.
Control panel needs to go on one of the tileset folder. This requires basic knowledge on how tileset editing.
For the elevator door:
Spoiler
Switch to event editing mode, then right click on the tile to add the elevator and use the quick event creation option to create a new door.

Double click on the default door image and pick the elevator door from the list you will be presented. You should be able to find the elevator door if you place the saved file in the "character" folder.

Select the final destination for the elevator door event, and you are done.

For the glass door:
Spoiler
Make sure that the layout look like this before you place the door. You have to edit the image slightly if your door is at the corner of the room, or if you have a different styled wall. Basic image editing skill is needed.

Make sure that you are on event editing mode instead of tileset editing mode and create a door event.

Change the default door image to the glass door image. You should be able to find it from the list of images if you save it in your game's "character" folder.

Once the image is set, don't worry about anything else and click OK.

Then double click the door event and remove anything below the "Set movement route: This event (Wait)" event.

Finally, your glass door event page should look like this at the end.


Make sure that you are on event editing mode instead of tileset editing mode and create a door event.

Change the default door image to the glass door image. You should be able to find it from the list of images if you save it in your game's "character" folder.

Once the image is set, don't worry about anything else and click OK.

Then double click the door event and remove anything below the "Set movement route: This event (Wait)" event.

Finally, your glass door event page should look like this at the end.

For Boom Gate:
Spoiler


