Hey, I want to create a state that increases the hit rate of a specific actor against an enemy with this state applied.
I'm using Yanfly's Hit Accuracy plugin, so the accuracy formula is skillHitRate * (userHitRate - targetEvadeRate) instead of default.
For some reason, this one has stumped me. Thanks for the help!
Single-Target Accuracy Bonus
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Hey, I want to create a state that increases the hit rate of a specific actor against an enemy with this state applied.
I'm using Yanfly's Hit Accuracy plugin, so the accuracy formula is skillHitRate * (userHitRate - targetEvadeRate) instead of default.
For some reason, this one has stumped me. Thanks for the help!
I have a similar problem with my "initial ambush" mechanic. For some reason the base engine doesn't always register a hit (and even trying to stat-mod my way out of this doesn't work) and obviously I require a 100% accuracy because this is literally the opening salvo from the dark forces at work.
This will likely require a plugin on my end and the one you reference may possibly help (not 100% on this as I would have to verify personally which I will have to wait on due to appointments) but I have a distinct suspicion that what I am intending on my end could potentially be useful in determining what's going on with your project as well.