I'm having trouble trying to event the movement of multiple items at the same time. I'm trying to event a sort of 'conveyor system' of sorts, so I'll have multiple items that I would like to move, simultaneously, down a track. I've been successful in eventing a single item's movement - from X to Y - but I'm confused as to how to have other items follow suit. My existing event has the item go through it's movement (set move route) and then complete (using a self-switch, stopping the movement) and that's that.
Is this something simple to do? From some of the great (see: AMAZING) demos I've been playing lately ("Skyborn" or "To The Moon", anyone?) I feel so inadequate. (But I'm working on it!)
Thanks, in advance.
GB
Simultaneous movement during events
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I was actually gonna do something similar to this. In my case I was going to have the object be a parallel process and put the movement as a "move event" in the process and set it to "wait". Then I would use the "set event location" command to move it back to it's start and it would repeat. I mean, it would take a little more work to have several items since you'd need to start them at different times/places. I guess have the long event and the set location in a loop and just have a partial movement outside the loop above it. Hope that helps. I can certainly screencap something if I'm not entirely clear (it happens).
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I think I'm getting what you're saying. I've modified the first event - and have 'moved' the process (mine is using autorun - and a self-switch so I don't have to 'erase' the event at the end of it's travel - I want it to just ... stop) to another side of the map. Using the "set event location", it popped into existence, moved and stopped. I can duplicate the event, add a bit of a 'wait' and then it should follow the first one, with a minimum of modification. I'll let you know!In my case I was going to have the object be a parallel process and put the movement as a "move event" in the process and set it to "wait". Then I would use the "set event location" command to move it back to it's start and it would repeat. I mean, it would take a little more work to have several items since you'd need to start them at different times/places. I guess have the long event and the set location in a loop and just have a partial movement outside the loop above it. Hope that helps. I can certainly screencap something if I'm not entirely clear (it happens).
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Just be aware that "Autorun" will cause all other events to freeze, that's why I recommend a parallel process. Anyway, here's an example of what I was talking about.
This event starts near the middle of the "conveyor belt" and will walk right 3 spaces, then move to the "start" of the "conveyor belt" and repeat. You can place another event closer to the end of the belt by removing some of the start of the top move event, or make it start closer to the beginning by adding more to it.Spoiler
Of course reading what you want, you just want it to vanish at the end, so yes, a self switch will work in that case. Just use the stuff I have inside the loop (take it out of the loop obviously) and have the self switch at the end. Put a wait event at the start for later following objects. Also, since you can't place events in the same place on the map, have each following event use the "set event location" after the wait to place themselves at the start of the belt. Just keep them somewhere hidden offscreen until it's time for them to show up. Anyway, good luck! -
Ah, I see what you mean. I have since changed it to a parallel process.Just be aware that "Autorun" will cause all other events to freeze, that's why I recommend a parallel process.
GENIUS!This event starts near the middle of the "conveyor belt" and will walk right 3 spaces, then move to the "start" of the "conveyor belt" and repeat. You can place another event closer to the end of the belt by removing some of the start of the top move event, or make it start closer to the beginning by adding more to it.
Thanks so much! I've actually just completed a basic version of what I'm looking to do. Essentially, the items will 'appear' from behind some tiles that I've deemed above the items, and they travel a path, and then, off-screen again behind another tile. The loop you have there is a great idea. It'll allow me to continue the entire process as a loop, so that it looks like it's a continuous, over and over, thing!
Thanks again! (Ms. Celianna, if you would be so kind - I have all the answers that I need!)
GB -
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