An idea recently hit me with a minor change that would simplify the weapon proficiencies of the initial party.
First, you have the standard sword: one handed and can be used with a shield. Then you have katars, which are 60% as powerful, but are dual wieldable. The two-handed staff does as much damage as a sword,boosts your character's Magic.
Right now, the weapon preferences of the initial party goes like this:
- the first PC can use sword,sheild and blades;
- the second can use katars, shield and a staff.
- the third is a heavy who can use two-handed hammer and a sword shield combo.
So, the idea I had was removing swords altogether, and removing the weapon requirements, making the profiencies more like this:
- the first PC can using a katar with a shield or another katar
- the second can use staff, shield and katars but cannot dual wield katars
- the third would be reduced to jsut using a hammer, unless I give them a greatsword/axe that does slashing damage instead of blunt
The other party members don't matter so much, besides my ranger. He's gereally meant for plain combat, but he has some creature-specific magic, so I've allowed him to use wants to boost his magic rating.
My first thought is to stick with the plan that I already have, but I'd like to know what you think.