In my game I want to have a spell that does "trample" damage. Specifically, if the damage dealt to the target exceeds its current HP, the excess will be dealt to another enemy. preferably the next one in line of troops in battle.
For example, the spell deals 7 damage, target has 4 hp left, 3 damage will be dealt to another enemy in the battle.
I have looked all over the program and have found nothing that helps. I have also spent a lot of time looking over the forums and havent found anything of help, i realize this is a very simple concept but hopefully someone will help me.
Simple question from a first-time user
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you'll need either a script or some really complex eventing for this - in the regular engine all skills are contained to their scope and target.
I think a script will probably be easier to do, as the eventing solution will be tricky and common events are executed last in battle, long after the attack skills themselves. -
Yep, I agree. Moving to RGSS3 Script Requests.
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I do apologize, I did not realize this would be a script request.
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No need to apologize. It's expected that new users will take a while to determine what can be done with events and what can't. And we even have some very experienced users who will immediately suggest script mods when something can be solved easily through events. You just get better as you go ... usually ;)