I am trying to make an event which will check the HP of the first (and only) actor, then send them back to a "check point" if the condition is met.
I.e. Check to see if Player HP <= 1
if True then
transfer player to (X,Y)
I just need that first line...
Simple HP check event
● ARCHIVED · READ-ONLY
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You can set the amount of HP to a Variable via Control Variable (the Radio Button Game Data)
then just check the Variable in your conditional Branch ^^ -
Ah, thank you mobychan!
tried it and it works.
To be honest that thing had me itching my head trying to work it out. -
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