- Bugfix: Fixed a crash when using the Stamina Game Variable ($gamePlayer is sometimes null).
- Bugfix: if the "Window Slide-out Direction" parameter was set to Disabled, the stamina window would never appear ingame.
- Added a new PluginCommand: Stamina Regen <option>.
- Bugfix: if the "Window Slide-out Direction" parameter was set to Disabled, the stamina window would never appear ingame.
- Added a new PluginCommand: Stamina Regen <option>.
Hello there!
1st: thank you so much Silver for this amazing plugin!
I'm just looking for a script command or something to block the stamina regen. Could you help me finding that? Putting the recovery rate at 0 maybe?
1st: thank you so much Silver for this amazing plugin!
I'm just looking for a script command or something to block the stamina regen. Could you help me finding that? Putting the recovery rate at 0 maybe?
New plugin command in 2.03
Stamina Regen <option>
[option] can be either: enabled, true, disabled, false, toggle
Examples:
Stamina Regen Enabled
Stamina Regen Disabled
Stamina Regen Toggle
[option] can be either: enabled, true, disabled, false, toggle
Examples:
Stamina Regen Enabled
Stamina Regen Disabled
Stamina Regen Toggle
Hey Silver! Thank you so much for the amazing plugin! Thank you for the fix : the stamina windows now appears properly.
However, I noticed 2 bugs in your awesome plugin:
1. When you chose the disable option for the window sliding motion, the stamina window would not appear in game
2. When you chose to hide the stamina window at max - For Ex: If I choose 30 frames, the window would hide after 30 frames even though it is not at max stamina and would reappear to regenerate to max then would hide after 30 frames.
Both of the bugs can be replicated in the Demo file along with the 2.01 version.
Thanks again for your awesome work!
Yeye on est la
However, I noticed 2 bugs in your awesome plugin:
1. When you chose the disable option for the window sliding motion, the stamina window would not appear in game
2. When you chose to hide the stamina window at max - For Ex: If I choose 30 frames, the window would hide after 30 frames even though it is not at max stamina and would reappear to regenerate to max then would hide after 30 frames.
Both of the bugs can be replicated in the Demo file along with the 2.01 version.
Thanks again for your awesome work!
Yeye on est la
2. Not a bug but intended. If you lower that parameter to 30 frames then you should also lower the "Stamina Recovery Delay" parameter to 30. However, I can see how this can be confusing. At this point in time, I don't have enough personal time to improve this properly so, for now, I'll leave this be.
Is there a way to reduce the stamina manually through script or plugin commands? I see you can do it through items, but I would like to do it through an event
When I try to use the Variable option in the plugin I receive an errror saying "Cannot read property 'dashStamina' of null". It happens both in my game and in your demo, so I'm pretty sure I messed something up when I updated my RPGMV, any chance you know what that could be?
View attachment 127170
View attachment 127170
