Silver's Dash Stamina

● ARCHIVED · READ-ONLY
Started by SilverDash 151 posts Page 5 of 8 View original ↗
  1. EDIT. Image was corrupted.

    I got an error in which it said the following:

    TYPEERROR: Cannot assign to read only property 'parent' of 1

    Don't know why this came up.
  2. "cannot assign to read only property 'parent' of 1"
    This text shows when i'm trying to play game
    Edit: ok i found solution, but i don't know how to delete coment
  3. "can not create property 'parent' on number '1'
    Always happens when I add the plugin to my game and start a New File or Continue....
  4. This plugin is not update anymore?
  5. keizz said:
    This plugin is not update anymore?

    Probably not. The last update was a long time ago. On the bright side, stamina bars aren't all that hard to event once you have a plugin that can disable dashing.
  6. Frogboy said:
    Probably not. The last update was a long time ago. On the bright side, stamina bars aren't all that hard to event once you have a plugin that can disable dashing.

    I tried to use this plugin but not working and not show stamina bar,How can I setting or fix it?
  7. @keizz
    You would need a HUD plugin like SumRndmDde's or maybe MOGs and a plugin for disabling Auto-dash, either Yanfly or Galv has one of these). After that, you can write a parallel process to make this work. I released the source for my game Eremiel in the forums that has a dashing mechanic set up this way. You could use it as a reference for your own setup if you'd like.
  8. I'm having this error

    upload_2018-12-8_18-4-42.png
    upload_2018-12-8_18-14-59.png
  9. Vvix said:
    "cannot assign to read only property 'parent' of 1"
    This text shows when i'm trying to play game
    Edit: ok i found solution, but i don't know how to delete coment

    how did you fix the error?
  10. It looks perfect, but i have this issue, is there a way to get this working?

    upload_2019-3-10_2-57-26.png
    upload_2019-3-10_2-57-13.png
  11. TheCosmicSlug said:
    I had to change line 1034 to look like this:
    Code:
    this.addChild(Silv.DashStamina.Window); //, Silv.DashStamina.Window_Z)
    Hey thanks for the solution! Now it works really fine. But is there a way to make it vertical? I don't really a big fan of horizontal bars so, i need help to make it vertical. But anyway, thank you so much for the solution.
  12. deadkittenrespawn said:
    Hey thanks for the solution! Now it works really fine. But is there a way to make it vertical? I don't really a big fan of horizontal bars so, i need help to make it vertical. But anyway, thank you so much for the solution.

    I don't know about the bars as ive not been using them, but glad I could help a little
  13. Updated for the latest version of RMMV.

    Sorry all I was inactive for almost 4 years so I didn't read all posts and didn't update it for the latest RMMV version until now. I only updated it so if there are any bugs, they could still be there in the new version. If the new version has problems please let me know here.
  14. Hey Silver! Good to see you back :)

    I just wanted to mention a minor issue in a previous version where I have set the plugin command to hide the stamina bar during interactions/cutscenes, but if the stamina is regenerating it will override the hide command meaning that it display the stamina bar again regardless if the command was executed.
  15. Thanks :).

    I just noticed that there is no plugin command. I updated the wrong version... Looks like I will be uploading a new version today and I'll look into that bug for you at the same time then.
  16. HintonR said:
    I have set the plugin command to hide the stamina bar during interactions/cutscenes, but if the stamina is regenerating it will override the hide command meaning that it display the stamina bar again regardless if the command was executed.

    From my plugin help-text:
    * Stamina HideWindow
    * Hides the stamina window. Does not work if you disabled the stamina window.
    * Also does not work if the stamina is currently regenerating.
    *
    * Stamina ForceHide <true/false>
    * Example:
    * Stamina ForceHide true
    You did use the plugin command Stamina ForceHide true right? Not Stamina HideWindow? Because that is an intended feature of HideWindow.
    I tested it in the new version 1.21 (I just uploaded it a minute ago) and the bug you describe is not present. I also updated the Master Demo.
  17. SilverDash said:
    From my plugin help-text:

    You did use the plugin command Stamina ForceHide true right? Not Stamina HideWindow? Because that is an intended feature of HideWindow.
    I tested it in the new version 1.21 (I just uploaded it a minute ago) and the bug you describe is not present. I also updated the Master Demo.
    Ah... I'm sorry I may have wasted your time, I did not see those in the help. I'll double check the commands I used, but it seems like it is working as intended then. Anyway.... thanks for the quick response -- I got overly excited to see you active again... but thank you for your work :)
  18. Hey Silver long time no see!

    I just downloaded your plugin and everything works fine :)

    However, I do have 1 question: Would you be able to add an option in the plugin manager to automatically hide the stamina bar when speaking to someone?

    I can use the Stamina ForceHide true everytime I speak to an NPC, but it's not very efficient and it's tedious.

    Cheers man,

    Yeye on est la
  19. @HintonR
    No problem mate.

    @yeye on est la
    Mmm as far as I know there is no way to distinguish an NPC from any other event. If there is a way to recognize those events automatically then yes that would be awesome but afaik that's not possible w/o a plugin command or tag.

    I could in theory scan the graphic that is being used for the event and have the user add a list of all NPC-graphics in some parameter but mmm... I don't know how to improve on this.