Sideview battler - show one hero bust at a time

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Started by FrozenNorseman 5 posts View original ↗
  1. Hello there boards. Lurked emerging with a conundrum I hope you can help me with.

    I am fiddling about with my own little MV project, and in it I want to use sideview battles but have the individual heroes show up only when it's their turn.

    I've managed to create battlers that are considerably larger than normal, and (by looking at what others have done) have found out how to have a solitary person battler (the size of a bust-image) appear in the lower right corner.

    What I need know is for other heroes to be able to appear also, which would necessitate hiding a hero's battler when it isn't their turn.

    Ultimately I want to be able to show a large image of the hero (or troop of spearmen or archers as I am trying to get more of a mercenary army feel) and once the unit has had its turn they are replaced by another unit picture in the same spot.

    Any suggestions as to how this can be done?

    Cheers
    - Frozen
  2. FrozenNorseman said:
    and once the unit has had its turn they are replaced by another unit picture in the same spot.

    that screams out "sequence", which you control with *iterators*, which read their information from *arrays*.
    concepts.
  3. gstv87 said:
    that screams out "sequence", which you control with *iterators*, which read their information from *arrays*.
    concepts.

    Okay? And how would I go about creating sequences controlled with iterators and arrays?

    I have only just really begun to fiddle about with these things, so explanations that are easily understandable (or video tutorials that show stuff) would be greatly appreciated.
  4. FrozenNorseman said:
    Ultimately I want to be able to show a large image of the hero (or troop of spearmen or archers as I am trying to get more of a mercenary army feel) and once the unit has had its turn they are replaced by another unit picture in the same spot.

    if appearing and placing the image is the basic action, then all you need is a succession of basic actions (that's the sequence), and for that to work, all you need is to make the control for the basic action (the iterator), and the storage for all the targets of basic actions (the array)

    make the iterator as something that will load "this path" (whichever it may be, but it would be presented to the structure as a variable), do it's thing and repeat, and the array as something that'll be full of different "this path" units (paths to the actual picture), to be passed down to the iterator.
    look into the help files the definition of loop or control structures, and array
  5. Okay, I've photoshopped a rough example of what I am after:

    mUTsgQ4.png

    I've seen and played RPGMaker games where the hero battler (sideview_actor) is larger than normal (roughly the size of the knight in the picture). By adjusting the position of the sideview picture you can get some pretty nice images going. This allows for great animations and busts in battle that show your character clearly and has the knight swing his sword, or raise his shield when he uses the guard action.

    What I am after, is to have this effect (large sideview_actor), but for 4 heroes simultaneously, and then only show the bust for active hero or the hero getting damaged by the enemy in the lower right corner (so effectively hiding the other 3 when they are not needed).

    How would I go about doing this (keeping in mind that I am a writer, not a scripter so I probably need it in very basic terms).

    Thanks in advance
    - FN