Side walk/4 walk switch script

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Started by chaos_martin 7 posts View original ↗
  1. Hi all. I'm making a Final Fantasy Action RPG game and the battles are going to be side view like a beat em up but while exploring I would like the original 4 way walking. I would like to request a scrip that by activating a switch will enable side view walking *beat em up style and can be switch back to normal walking please. If I'm not clear or if you not sure just ask and I'll get back to ye asap. Thanks for future reference.
  2. by default, there is no movement in the battlescreen - even the existing sideview battlescripts have no movement commands inside them.


    So if you're using one of the existing sideview battlescripts, then there simply is no need for this wald direction switch script.


    If you're using a battlescript that has movement, then it's that script that has to make and control the movement commands - again no need for another switch script.
  3. Ah yes, I am. I'm thinking of using Falco Peral's ABS system not the default Battle system. I've got this idea set up for it that requires the side view walkness of it.
  4. Please include a link to the script - make sure it IS the one you're going to use first. Anyone filling this request for you will need to customise it to the particular script.
  5. you need to give some more information about your plans.


    All ABS-scripts have their battles on the map, there is no difference between mapscreen and battlescreen anymore.


    And having simply block two directions of movement on the existing maps when an enemy appears would be strange.


    So I'm assuming that you want to work with a "battlemap" and transfer the player there when combat is initiated?


    In that case you not only need to switch the movement on transfer, but also need to change the behaviour of the enemies on regular maps.


    This might be as simple as declaring the enemy to be an NPC instead of an enemy and have that NPC save your position and initiate the transfer, but that depends on how the ABS handles the events.


    And if you want to do it in some other way, you need to describe that way in more detail before someone can write that script for you...
  6. Yeah that's about right. I'm planning on having the movement around dungeons/towns etc 4 directional but when you touch a NPC it will transfer you to a map that has evented enemies on there and then the battle while be in a Side view beat em up style.

    you set the enemies commands via Movement route, so you can put in Walk towards playerx5 and then a script call "Use Skill 18" then it would repeat that. So I guess the enemy needs to aim for the side of the player rather then above or below.

    When you are on a battle map I'll do a event that changes all the players sprites to a side view look.

    The enemies on the battle map will already have their side view sprites there.

    once the battle is over the player will transfer back to it's original place it was before it touched the event which causes the battle transfer.