Can I use sprite sheets with only 3 motions ? I don’t want to draw all the motions like when the character is sleeping or evading
Side view battlers motions
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Yes, you can. Just place them properly in the spritesheet.
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the database contains the assignment when each motion is used. Just set it up to don't use the motion that you don't have.
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How?the database contains the assignment when each motion is used. Just set it up to don't use the motion that you don't have.
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But then when there will be some missing textures when that motion should be used (when someone falls asleep for example). And I don’t want to copy pasta the same picture 40 times to fill all the spaces of the character sheetYes, you can. Just place them properly in the spritesheet.
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Database->States->click on a particular state and look at [SV] Motion under restriction, which is located under name.
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But there are still some motions that I can’t controll like use itemDatabase->States->click on a particular state and look at [SV] Motion under restriction, which is located under name.
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I would love something like a plug-in that let you to choose which motions use (for example when the character uses an item he will use the walk motion )
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Koblas, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.
In the future if you want to add something to your last post, please use the 'Edit' button. -
Database - system for all default motions, a skill type listed in magic skills causes the magic motion to be used and the attack motions are listed and defined by weapon type.How?
The state motions are set under states like described above. -
What about the use item motion? Or the physical skill motion? Or the evade one? Can I also turn them off ?Database - system for all default motions, a skill type listed in magic skills causes the magic motion to be used and the attack motions are listed and defined by weapon type.
The state motions are set under states like described above. -
What about the use item motion? Or the physical skill motion? Or the evade one? Can I also turn them off ?
As far as i know, no, but nothing stops you from copying the motion you want into the "slot" you need or want to display, specially since you want to discard animations not make custom ones, as for using certain animations for things like defense, attacks and skills, you can use action animation sequence plugins that let you declare which motion to use (be it yanfly or victor engine) and the "sleep" motion is not necessary unless you actually call for it in the settings of a state.