ok, so im putting doors side-by-side and trying to get them all to open at the same time when the player walks through
now, i can get this to work with 2 doors, by just copying the door even to a new page and triggering it with variables and parrelel process (removing the transfer/move commands), but cant figure out how to get it to work with three. please help. it would be appreciated
Edit: Im a moron! i just need another variable
edit: forgot to mention that all the doors would be walkthroughable. so im copying the door event page not the event
side-by-side doors opening simutaneously
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Why not just put in a movement command for the other doors?
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the other doors do have a movment comand. but thats only if you approch them (so it doesnt cause problems with three move forward commands triggering at once sending the player too far) this is so if you walk through any door, all of them will open. its more aesthetic than anything
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I think you misunderstood the tip. He wasn't talking about a move command to make the player walk, he was talking about a move command to animate the other doors.
Usually you don't need any switches or variables for the doors, no matter how many, if you use targeted set move route commands. And you don't need parallels either.
Check the way a quick door event is constructed and animated. Place quick events for as many door parts you want. Copy the movement route to "this event" and place it one after another in every event as many times as you want door events synchronised. Then edit the move route, changing the target from "this event" to the other door parts, and remove the "wait for completion" from the other doors.
The LAST move route needs to remain unchanged (keep it on this event and with wait) to have the player wait until all doors have opened, then follow with the single player move route. -
oh, like a cutscene. i guess a door opening is a minicutscene. ok thank you