Sick and tired of googling for this...How do i mimic the FF6 vargas boss battle?

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Started by deathsia 6 posts View original ↗
  1. I've set conditions, added switches, made countless conditional branches....NOTHING WORKS!

    So at the moment I have it set up so that the main boss is immortal and has godly high def. Now these two states are supposed to be removed when 3 of the bosses lackies are defeated...the problem is...

    NOTHING WORKS!

    The states won't remove and no matter how i set the conditions on the event page, set up conditional branches, turn switches on..nothing will make the event page trigger.

    So i'm coming here and asking how to achieve this.
  2. please show the troop events


    One question: you added the immortal status by states at the turn zero troop event, not in the enemy tab? because you can't remove features you set in the database...
  3. Troop Event: When Lackey 1's HP is 0% or less

    Control Variables: Increase "Lackey Counter" by 1

    If Lackey Counter >= 3

    Control Switches: Turn "Lackeys Defeated" switch ON

    ^Create one of those pages for each lackey.  Don't put them all in the same page.

    Troop Event: When Switch "Lackeys Defeated" switch is ON

    Control Enemy State: Remove "Tough and Invincible" state from the boss.

    Display Message: "Hey, the boss looks vulnerable now!"

    Make sure all of these troop event pages are set to "Battle" so that they only trigger once apiece.
  4. Let me guess, your condition for the enemies being dead are nested within each other? I've encountered this before; instead of eventing the battle like so:

    @> Conditional Branch: [1. Bear] is [Death] Inflicted @> Conditional Branch: [2. Bear] is [Death] Inflicted @> Change Enemy State: [3. Vargas], - [Immortal] : Branch End: Branch EndThe above works for me; the state is removed and I can kill the 3rd final monster after the first two are killed.The Condition I have set is "When at the end of the turn" and the Span is "Turn". If the span is "Battle" the page will only be checked once through the battle.

    Edit: Ninja'd twice! Holy cow haha

    I think it would be prudent to mention I added a first page to the troop that gives Vargas the Immortal state; I did not give him the state in his enemy tab. The condition was Turn 0 and the span was Battle.
  5. Wavelength said:
    Troop Event: When Lackey 1's HP is 0% or less

    Control Variables: Increase "Lackey Counter" by 1

    If Lackey Counter >= 3

    Control Switches: Turn "Lackeys Defeated" switch ON

    ^Create one of those pages for each lackey.  Don't put them all in the same page.

    Troop Event: When Switch "Lackeys Defeated" switch is ON

    Control Enemy State: Remove "Tough and Invincible" state from the boss.

    Display Message: "Hey, the boss looks vulnerable now!"

    Make sure all of these troop event pages are set to "Battle" so that they only trigger once apiece.
    To be honest, I didn't think this would work but it did. thank you.

    My past experience with rpg maker has always been issues with battles and events running in battles, they either never wanted to work or would run when I didn't want it to.
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