Show skill damage in a skill description.

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Started by Nacura 5 posts View original ↗
  1. Hello

    I hope I'm not wrong of threads, I have a question

    How can I visualize the amount of damage that a skill would do in the description of the same, Example:

    Fire ability:
    This ability deals (+120) damage and burns it to the enemy (+12) per turn

    what is in () is the damage done by the ability and also increases the damage you have while increasing the damage maigco.

    I will leave the link of a photo (Description of an LOL Champion's skill).
  2. can only be done if either:
    A- the damage formula is a set value
    in which case its as simple as stating that value but i doubt thats what your doing.
    B- your game doesn't use any kind of DEF or MDF
    in which case you could have a parallel run common event
    set variable X to your MAT > Add/Multiply (copying your damage formula) to that same variable
    show that variable in the description.
    or C- you only ever fight 1 type enemy at a time
    in this case you would make a troop event run at the start of every fight
    set variable X to your MAT > Add/Multiply (same as the a.mat * ... part of the damage formula)
    set variable Y to the enemy #1's MDF > Add/Multiply (same as the b.mdf * ... of the damage formula)
    then have variable X subtract Y
    and show variable X in the description

    but if your fighting more then 1 type of enemy at a time and they have different defenses it just cant be done.
  3. @Tiamat-86

    hahaha if I see that it should be a plugin, because normal mode is very difficult but not impossible. also the easy mode but I do not know what it would be with a script, since I only need to show the amount of damage it will do, mmm I'll see if I can do it.

    since equal to using the Yanfly plugin enemy level, the magical and normal defense, the tube to take, so the damage I do is pure, a.atk * 1-...
  4. You already believe it, it takes me 5 minutes, thanks anyway, I'll close the thread :D
  5. [closed]IgnoreMe[/closed]