Overview
So from my own experience + some threads a few months back, the show animation event command (or maybe animations as a whole) works a bit odd when the screen scrolls. The animation scrolls with the screen instead of staying on target, which is weird for non-screen animations.
Script
class Sprite_Base def update_animation return unless animation? #We reset the origin so that it shows correctly set_animation_origin @ani_duration -= 1 if @ani_duration % @ani_rate == 0 if @ani_duration > 0 frame_index = @animation.frame_max frame_index -= (@ani_duration + @ani_rate - 1) / @ani_rate animation_set_sprites(@animation.frames[frame_index]) @animation.timings.each do |timing| animation_process_timing(timing) if timing.frame == frame_index end else end_animation end end endendNotesBetter put it above any other script, especially those that might be overwriting the same method.
Terms
Use it if you want, it's a simple "fix"
Show Animation Fix
● ARCHIVED · READ-ONLY
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I think if RMVXACE have soon a update I think they will need to think to put your fix in the next update because it is a really usefull fix! ~
GREAT JOB X3 -
Fixed script format, credit Adiktuzmiko.
Code:class Sprite_Base def update_animation return unless animation? #We reset the origin so that it shows correctly set_animation_origin @ani_duration -= 1 if @ani_duration % @ani_rate == 0 if @ani_duration > 0 frame_index = @animation.frame_max frame_index -= (@ani_duration + @ani_rate - 1) / @ani_rate animation_set_sprites(@animation.frames[frame_index]) @animation.timings.each do |timing| animation_process_timing(timing) if timing.frame == frame_index end else end_animation end end end end