Show Animation command problem

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Started by shadowsibling 3 posts View original ↗
  1. I'm having a problem with this command in RPGMaker VX Ace. I'm trying to accomplish my own battlesystem with clever event usage and animations. Now, sometimes I will need to show an animation on an event that already has an animation showing. Instead of showing the new animation, it just skips over it completely. I found this out with a simple test event that goes as follows:

    @>Show Animation: This event, [Animation A]

    @>Wait: 50 frames

    @>Show Animation: This event, [Animation B]

    Now, Animation A is more than 50 frames in length, so I was hoping when Animation B was set to play, it would just overwrite the first. However, it doesn't do anything. I have some experience with RPG Maker VX, and showing animations on the same event would overwrite the last one, but that doesn't seem to be the case here. I've looked all over but I can't find a fix. Any advice would be greatly appreciated. Thank you.
  2. I would have thought the second animation would interrupt/replace the first one.


    Are you using any scripts that affect animations? Does the same issue happen on a brand new project without any custom scripts or script mods?
  3. Yes, the same problem would occur with a new project. Get this though, I replaced the whole section of Script in the editor with the same section from VX and tried it. I fully expected an error to pop up, but instead it started working just like it does in VX. So problem solved. I have to wonder why they changed it in the first place.