Show a textbox with variable counters

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Started by frhghz 20 posts View original ↗
  1. Hello everybody,

    does somebody know how I can add an, per menue accessible, as an sub of the regular menue, stat page for my character which shows certain counters for different variables?? :kaoswt:



    something like this:
    <--snip-->

    Eaten bread 31 took sword lessons 48
    drank water 67 collected shards 32

    The specific number would be depend on variable counters.


    Thanks in advance:kaothx:
  2. @frhghz I have removed your image. This is a PG13 site, which means that everything has to be suitable for minors to view, and that screenshot was well over the rating.

    I suggest you do a mockup with other categories to show what you are looking for.
  3. Kes said:
    @frhghz I have removed your image. This is a PG13 site, which means that everything has to be suitable for minors to view, and that screenshot was well over the rating.

    I suggest you do a mockup with other categories to show what you are looking for.

    Oh, my bad:kaoback::kaoswt:
  4. Looks like what he needs except for having names for the variables, not variable 1, variable 2 etc
    Can the def draw_all_variables be set to draw_text(rect, varname, $data_system.variables[id])
    with the VarMenu_VarID = [1, "first text" ;2, "second text" ; etc
  5. It based on these names
    Screenshot_285.png
  6. frhghz said:
    Looks promising.
    With which event command I can get this window to be shown??

    I'm still kind of noob with the rpg vx ace script editor:kaodes:
    :kaoswt::kaocry:
    It's on menu by default. Or you want it not in the menu?
    You can use event command > script call
    Code:
    SceneManager.call(Scene_VarMenu)
    Btw, it calls a new scene, which I mean you will be thrown into a custom menu, not map, like, well the map is blurry, and you can't see sprite moving.
  7. TheoAllen said:
    It's on menu by default. Or you want it not in the menu?
    You can use event command > script call
    Code:
    SceneManager.call(Scene_VarMenu)
    Btw, it calls a new scene, which I mean you will be thrown into a custom menu, not map, like, well the map is blurry, and you can't see sprite moving.

    Yes, this is the kind of thing I wanted:kaojoy:

    Another question, whenn I access the var menu via
    https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/
    IT is possible to return to the standart menu, when I exit the var menu???:kaoswt:
  8. I'm not sure if I understand that question though. If you accessed it via menu, it should bring you back to the standard main menu. If you call it by event, you will get back to map. And as the first glance, it also should compatible with Yanfly's.
  9. Sry, for the wait.
    First; thanks again, your variable window returns to the menu window
    Second; I mean, can you tell me, how do I achieve that the yanfly sub menu returns to the standart menu up on exiting, or it is impossible???
  10. frhghz said:
    Second; I mean, can you tell me, how do I achieve that the yanfly sub menu returns to the standart menu up on exiting, or it is impossible???
    I don't understand. Is it behaving they way you didn't want?
  11. frhghz said:
    Sry, for the wait.
    First; thanks again, your variable window returns to the menu window
    Second; I mean, can you tell me, how do I achieve that the yanfly sub menu returns to the standart menu up on exiting, or it is impossible???
    You need to explain what you want and what it is doing for you. When you say return to the main menu or standard menu, the script does this. Main and standard is the same thing.
    If you have it set to access this from a different location, you need to say where it is being called from.
  12. Well, today I tried to to work with some options of the yanfly script, now it work like I want, thanks anyway:kaoblush::kaophew:
  13. @frhghz If this has fully resolved your query, please Report your post and ask for the thread to be closed.
    Thanks.
  14. Kes said:
    @frhghz If this has fully resolved your query, please Report your post and ask for the thread to be closed.
    Thanks.

    not yet:kaoblush:
    Still have one question^^

    @TheoAllen
    Is it possible to add different menu entries with your script??
  15. You mean adding another menu from main menu? Yes, it won't conflict.
  16. TheoAllen said:
    You mean adding another menu from main menu? Yes, it won't conflict.
    Is it possible to modify your script to make this work or do I need a seperate script????

    Alternatively, would it be possible to add an other page after the variable one?
  17. frhghz said:
    Is it possible to modify your script to make this work or do I need a seperate script????
    You REALLY need to elaborate more. What you expect to work? What doesn't work? How it looks in your project? And how you want it to look like? All of your questions were like this and it's hard to understand what you want.

    frhghz said:
    Alternatively, would it be possible to add an other page after the variable one?
    Possible, but without you giving much info about it, I will interpret myself on how to access this "other page".
  18. TheoAllen said:
    Possible, but without you giving much info about it, I will interpret myself on how to access this "other page".

    Well I thought accessing the second page after pressing " 'enter'/ confirm" and after a second time pressing enter returning to the main menu.

    e.g.
    Main menu> (selecting) Statistics 'confirm/enter' > statistics showcase 'confirm/enter' > a second page 'confirm/enter' > Main menu

    Sry for being hard to unterstand/ not able to elaborate the right way. my conversational english is very rusty:kaoback::kaodes: