Er, sorry for the amount of questions I have... I'm just really new to VNM and there's not really a lot of tutorials on it yet.
Is there a way to implement a system where the player can click on a button, it opens up the shop, and they can purchase items from there? I also want to make it so that certain items will boost the player's performance when going on dates with characters, like increasing their "affection point" rate or "seduction point" rate. Is this possible?
Thanks in advance! <3
Shop System
● ARCHIVED · READ-ONLY
-
-
It's all possible but you have to code or "event" them all in. You can use hotspots (in the Manual, it should be covered). Currency would be a variable and so on. Affection and Seduction point would be the same.
-
@Archeia Thank you for your time!
-
I'm not sure if this can be helpful, but as you probably will need to store what you buy somewhere (hence more variables), keep in mind that you may also need a bag menu or something. This has been proposed to the devs here.
-
@FoxySeta Thanks! And I totally forgot about needing an inventory system, heh.