
Trailer
Project Introduction
Shattered Realms: Mortal Tale is a fantasy turn based RPG set in the fictional world of Oxorin, and revolves around the interaction between the main character you create and the world. A primary threat throughout the game is the Death Curse System, which counts from five minutes to zero, and if one does not slay an enemy within that time frame, they suffer a health reduction to just 20% of their normal health, while suffering tick damage. The Player's choices and actions will have tremendous impact on the world around them, resulting in a great multitude of outcomes and events.
On top of this, the world has various persistent and non persistent elements, the monster clans you spare or slay can provide you with extra lore, sanctuaries, or permanently removes huge threats from the wildlands. Secrets and exploration are a key part of the world of Shattered Realms: Mortal Tale, the game features various regions full of enemies, secrets, puzzles, and special side quests that will help expand your knowledge of the world around you.
The design and overall narrative style was inspired from early years in my childhood playing Neverwinter Nights and creating my own custom worlds, and experiencing a narrative that let me adventure and explore as I pleased, with enough dialogue to direct me, but never enough to force me down one way or another.
Story
Spoiler
Spoiler
The world of SR:MT is an ancient one, its past long forgotten and buried. The people live simple lives, and invasions and the threat of monsters are few. With such Order in the world, one would question why any would seek to tear it down.
However, although Chaos is an instrument of destruction, it is also a creator. No great kingdoms are to be found, nothing but scattered peoples and vast empty wilderness exist. You are but a Hero, a soul reborn chosen to protect the lands against Chaos, chosen by Gods.
Yet the forces of Chaos seek the destruction of the Order so long established. All other Heroes have been vanquished before they could be reborn, and now only you, a lone soul cursed to die at the hands of Death, freed from his long imprisonment in the afterlife, remain in the way of the rise of Chaos. Will the world be brought back into stability, or will the coming of Chaos issue a new age? Of greatness, of war? Or will Order prevail and the world remain in simple entropy, neither living, neither dying? Countless forces are at work, but which ones do you allow to change the course of history, and which do you bring the sword upon?
The world of SR:MT is an ancient one, its past long forgotten and buried. The people live simple lives, and invasions and the threat of monsters are few. With such Order in the world, one would question why any would seek to tear it down.
However, although Chaos is an instrument of destruction, it is also a creator. No great kingdoms are to be found, nothing but scattered peoples and vast empty wilderness exist. You are but a Hero, a soul reborn chosen to protect the lands against Chaos, chosen by Gods.
Yet the forces of Chaos seek the destruction of the Order so long established. All other Heroes have been vanquished before they could be reborn, and now only you, a lone soul cursed to die at the hands of Death, freed from his long imprisonment in the afterlife, remain in the way of the rise of Chaos. Will the world be brought back into stability, or will the coming of Chaos issue a new age? Of greatness, of war? Or will Order prevail and the world remain in simple entropy, neither living, neither dying? Countless forces are at work, but which ones do you allow to change the course of history, and which do you bring the sword upon?
Characters
Spoiler
Nero

Main hero of the story, Nero (Or whatever you call him/her), can be one of four classes, Fighter, Mage, Hunter, or Thief. What you do influences what you get to learn about the world and how they fit into this world.
The Companion

Your starting companion, they hold the key to learning your character's role in the world, and ultimately, the true secret behind stopping Death.
Iskar

A half elf girl demonized as a witch (and her attire given to her by her elven mother doesn't help), Iskar has grown up with a troubled past, and even more troubled present. Anti social and wanting to be left alone, she is bitter and only seeks to further her objectives, yet the Player will learn just how deep the rabbithole goes with this lost soul, one way or another. Tragedy seems to follow her every step in life, and she'd do anything to live in peace again.
Gardis

Untrusting of anyone with magic, Gardis is the leader of the Hanaru Guard, and hails from an ancient empire known as Majoria. Disgruntled with the way of the world, he is content to judge Nero as nothing more than a child until they display their true worth. Ironically, as he is Majorian, he hails from a mighty line of spellcasters, yet clearly has his reasons for disdain and animosity toward mages. The only time he puts aside his quips and snide remarks is when it comes to protecting his people, which he maintains a zealous degree of passion toward.
Mieva

A paladin who hails from the Order of the Lost Light, she comes to aid the Player in a time of need and it quickly becomes apparent the paladin is a key member of a conflict against the Cult of Chaos, individuals who would learn the Order of the Lost Light's secrets, and potentially put the land in peril.
Rivia

A stranger from the forest, Rivia is a being known as an Anima, a human reborn into the wild as an animal like humanoid. After saving the Player from a pack of wolves, her physical prowess quickly encourages them to join forces with her, in exchange for lending her aid in getting an audience with Baron Radel of Hanaru Village. As for her motives for this audience, that remains to be seen...
Death

This mysterious being arrived five hundred years ago after the fall of the Majorian Empire, and since then has brought low all of the North Kingdoms, and is preparing a march on the Southern Commonwealth, one of humanity's last free lands. His various minions and allies dog Nero and the Party at every turn, and he has no intention of letting them live. His motivations save for the desire to destroy living things are unknown, but his powers are great and formidable, and it is yet to be determined if he can even be fought evenly with mortal weapons.
Main hero of the story, Nero (Or whatever you call him/her), can be one of four classes, Fighter, Mage, Hunter, or Thief. What you do influences what you get to learn about the world and how they fit into this world.
The Companion
Your starting companion, they hold the key to learning your character's role in the world, and ultimately, the true secret behind stopping Death.
Iskar
A half elf girl demonized as a witch (and her attire given to her by her elven mother doesn't help), Iskar has grown up with a troubled past, and even more troubled present. Anti social and wanting to be left alone, she is bitter and only seeks to further her objectives, yet the Player will learn just how deep the rabbithole goes with this lost soul, one way or another. Tragedy seems to follow her every step in life, and she'd do anything to live in peace again.
Gardis

Untrusting of anyone with magic, Gardis is the leader of the Hanaru Guard, and hails from an ancient empire known as Majoria. Disgruntled with the way of the world, he is content to judge Nero as nothing more than a child until they display their true worth. Ironically, as he is Majorian, he hails from a mighty line of spellcasters, yet clearly has his reasons for disdain and animosity toward mages. The only time he puts aside his quips and snide remarks is when it comes to protecting his people, which he maintains a zealous degree of passion toward.
Mieva
A paladin who hails from the Order of the Lost Light, she comes to aid the Player in a time of need and it quickly becomes apparent the paladin is a key member of a conflict against the Cult of Chaos, individuals who would learn the Order of the Lost Light's secrets, and potentially put the land in peril.
Rivia

A stranger from the forest, Rivia is a being known as an Anima, a human reborn into the wild as an animal like humanoid. After saving the Player from a pack of wolves, her physical prowess quickly encourages them to join forces with her, in exchange for lending her aid in getting an audience with Baron Radel of Hanaru Village. As for her motives for this audience, that remains to be seen...
Death

This mysterious being arrived five hundred years ago after the fall of the Majorian Empire, and since then has brought low all of the North Kingdoms, and is preparing a march on the Southern Commonwealth, one of humanity's last free lands. His various minions and allies dog Nero and the Party at every turn, and he has no intention of letting them live. His motivations save for the desire to destroy living things are unknown, but his powers are great and formidable, and it is yet to be determined if he can even be fought evenly with mortal weapons.
Mechanics
- Death Curse System - A system which constantly counts down to zero, it can only be negated by defeating monsters, which resets your timer, and staying with a safe zone, such as a town. Upon reaching Zero, the curse will begin to sap the entire party's health until death.
- Exploration - The player is free to explore the lands in the game, provided they can survive the monsters and the ever present Death Curse. Secret dungeons and lore, not to mention treasure await in the wilds!
- Skill Points System - The player gets most of their skills through skill points and can chose which ones their character learns. Some can only be learned after facing off against powerful enemies that spawn in the overworld. In addition, classes will be able to upgrade into more specialized and powerful promotion classes, increasing their range of skills and talents.
- Player Customization - The player will be able to choose from four classes that can then become more specialized classes (Job Promotion System) to suit your playerstyle.
- Adaptive World - The world will react to certain changes caused by the player and their choices. Certain races will look upon you different depending on your own race, and even the world will grow more overall peaceful or violent depending on certain actions. You can choose to spare and ally with monster clans, or burn them into the ground. You have the power of Chaos, to choose, but Chaos is both creation and destruction in a single turn. Choose your actions wisely.
- Miscellaneous Features: Jumping, Sprinting, Markstone Teleportation (Allows teleportation to friendly towns), Phases (Multiple Endings, Timelines, and Story Arcs, heavily impacted by player actions and interactions with the world.
Screenshots
Spoiler
Spoiler


Links
Follow these for daily updates!
Itchio
SR:MT Webpage
Twitter Page
Further Information
Shattered Realms: Mortal Tale is a passion project and one close to my heart. The world has been around since at least 2011, consider this story its first foray into public eye. I however lack the talent to do everything, so I would appreciate any and all who would be willing to work with me on this project. Even just playtesting the game would be a tremendous help. If you have any questions or comments, please feel free to ask in the comments or private message me. If you are interested in joining the project or trying out the latest Private Playtest, please private message me.
Project Members:
AoDLegacy - Developer - Events, Level Design, Writing, Digital Designs (Battlers, Characters, Battle Animations), Pixel Art
Collabs:
Brookekohaku21 - Battlers and Characters Design, Concepts [Former]
Zephyrsword - Battlers and Cutscenes, Character Designer
Meteo Xavier - Composer
Looking for:
Sound Artist - Make Custom Sound Effects
(All positions will be paid, please speak with me in private for inquiries)
Demo Version 1.0.4


