Shapeshift

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Started by Tsukihime 20 posts View original ↗
  1. Effect: Shapeshift

    -Tsukihime

    This script allows you to transform a battler into another battler while the effect is active.

    An actor can change into another actor, an enemy can change into another enemy.

    The battler will gain the skills and commands of the transformed battler while in the new form.

    Download

    Get it at Hime Works!

    Usage

    Tag your state with

    Code:
    <eff: shape_shift id>
    Where id is the battler ID you want to switch to, depending on whether the target is an actor or enemy.
  2. I was wondering when you would post this wonderful piece of scripting art.

    You plan on posting the Celestial Powers as well? I was telling some people on here about it the other day.
  3. do the battlers revert back before the gold and exp is delt?
  4. Your link is broken?
  5. some pics please?
  6. The link works for me now, probably was a connection problem.

    @tsukihime:

    Is it possible to call the transformation with a script call in a battle/troop event instead of only inflicting it by skill use?

    Will the battler/enemy be changed completely or do they retain some of their original properties/stats (HP, ATK, etc)

    The question is especially concerning the notetags of other skripts, will those access the new enemies note tags in the database or still read thos of the original form?
  7. This effect is applied whenever a state is added or removed.


    So you can use the add state event command to trigger the transformation.


    The script simply uses the built-in "transform" method, so whatever it can do is what will happen.


    It takes on all of the target's properties including skills, stats, and features, but the level is retained.


    For note-tags...err not really sure let me test that. From the code, it looks like it should read them from the target battler, but can't be sure.


    As for pictures, it is just a transform event that is triggered when a state is added/removed.
  8. The battler pictures are changed, but unfortunately either the notes aren't or (more likely) Battle Engine Symphony only loads notes once, not refreshing them after each turn.

    Still, this script is one step into the correct direction, now I have to look for other scripts who do the rest...

    Thanks
  9. That is what I figured. By the way thanks for the great scripts!
  10. Andar said:
    The battler pictures are changed, but unfortunately either the notes aren't or (more likely) Battle Engine Symphony only loads notes once, not refreshing them after each turn.


    Still, this script is one step into the correct direction, now I have to look for other scripts who do the rest...


    Thanks
    That depends on what kind of notes you are working with.


    Some of them are retrieved from the battler, which accesses the underlying RPG object (actor or enemy), while others do not.


    The ones that explicitly refer to the actor or enemy SHOULD reflect the current transformation.


    For example, when an actor transforms into another actor, @actor_id is updated, and if you look at the `actor` method defined in Game_Actor, it uses @actor_id to determine which RPG::Actor object to pull data from.


    If they don't then it is a bug on my end.
  11. Nice script!  Few Questions: I have been having trouble with this for a while so sorry if it seems noobish.

    I would like to know if this script is or can be compatible with these battle engines, and if so how to fix these errors I am getting, and if not any suggestions to a form/shape shift script that can be.

    I'm getting these errors when I am using the skill with the transform state.

    1. On one of my games I am using Yanfly Ace Battle Engine v1.22 and I am getting this error:

    http://i1281.photobucket.com/albums/a513/Alex_Cowell/DestinyWarriorsTransformError_zpsc27e00b7.png

    2. On my other game I am using Falcao Pearl ABS Liquid v2 and getting this error:

    http://i1281.photobucket.com/albums/a513/Alex_Cowell/ChosenDestinyErrorTransformErroe_zps936d785c.png

    Please and Thank you :)
  12. There is no problem with yanfly's battle engine.


    If you have tested it with ONLY those scripts in the project, then I will need to know how to reproduce the issue.


    I have not tested with falcao's system cause it looks like a lot of effort to set up. Demo?
  13. As requested here are the exact copies of the games I am using that are having trouble with the transform script. I added all the scripts that are in these two games just in case it's another script causing the problem.

    The download links should work, but let me know if you are having trouble with them. Please and Thank You :)

    The Game Using Yangfly:

    http://rapidshare.com/files/3812065230/Yangfly%20Transform%20Demo.rar

    The Game Using ABS Pearl Liquid:

    http://rapidshare.com/files/968051557/ABS%20Pearl%20Transform%20Error.rar
  14. Your notetag is wrong

    Code:
    <eff: shape_shift 6>
  15. Okay. I can now add the transform state to an actor. Another question though....

    I can add the transform state to the actor, it changes the class of the transform actor, but it doesn't change the actor graphic. 

    An I doing something wrong or is there a way to do this? 

    The Game Using Yangfly with fixed Note Tag:

    http://www.4shared.com/rar/vpABji3n/Yangfly_Transform_Demo.html
  16. It is an issue with yanfly's actor battler script: it isn't updating the character sprites.

    I am not sure how to resolve it without re-writing his code to make it check whether the actor's sprite has changed.
  17. Tsukihime said:
    It is an issue with yanfly's actor battler script: it isn't updating the character sprites.

    I am not sure how to resolve it without re-writing his code to make it check whether the actor's sprite has changed.
    Should I ask him if he can make it compatible or....

    I mean this is kinda of an issue. Not sure if it just bugs me or if other users see it as an issue as well.

    Thank you btw for being patient with my long and redundant questions :)
  18. yanfly is still not active. but it might worth a try asking that in his blog. since some of his friend still maintain the site (kread-ex, archiea, etc).
  19. Where is his blog that I would go to?