Setting up STEAM Integration in RPG Maker MV (using updated NW.js, super high performance)!

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Started by KillerGin 50 posts Page 3 of 3 View original ↗
  1. Does this work for RPG Maker MZ?
  2. I'll follow this guide and see if it still works with the latest SDK. Thanks for posting.
  3. LandsharkRAWR said:
    I'm very sure i followed every step correctly and am using NWjs 49.2, steam SDK 1.50, greenworks v88 and am on rpg maker MV 1.6.3. im no longer getting the error about the node not being found thankfully but i find myself having a new issue that i haven't seen anyone else have: "Error: A dynamic link library (DLL) initialization routine failed" upon starting the game

    View attachment 324133

    I haven't been able to find anyone else having this issue and tried redoing the steps again only to get back to this point.

    I have managed to fix this by downgrading to NWjs 49.1, steam SDK 1.43 and greenworks v83 and it works fine now!
  4. Hi, for some reason the steam_api64.dll and steam_api64.lib are causing me to not be able to test my game. Once I remove those I'm totally fine, but why is it these 2 specific files that make me not able to test and open? (The game will open and then immediately close)
  5. CleanWater said:
    I'll follow this guide and see if it still works with the latest SDK. Thanks for posting.
    Did it work? And if so, what files did you use?
  6. Hey, so I followed this guide and I keep getting this error. (I've tired 2 guides so far and it's the same error as always)

    1755814519558.png

    The file itself is there in the lib folder but it's just not recconising it.

    I'm at my wits ends with this...
  7. Seriously if anyone can help me. My game fully releases in 6 days and I have spent the last three days non stop trying to figure out why I did every thing everyone is saying and still getting this error message. I am using the 49.2nw, the 1.50 SDK, and the right nodes as well. What am I missing here? Every time I test it it says it's all missing.

    Martin_Arcainess said:
    Hey, so I followed this guide and I keep getting this error. (I've tired 2 guides so far and it's the same error as always)

    View attachment 347936

    The file itself is there in the lib folder but it's just not recconising it.

    I'm at my wits ends with this...
    Did you ever find an answer to this. I am going through the same exact thing and my game drops in 6 days. I did everything everyone said to do step by step and still get this as well.

    LandsharkRAWR said:
    I have managed to fix this by downgrading to NWjs 49.1, steam SDK 1.43 and greenworks v83 and it works fine now!
    How did you get the node to work? I did everything everyone is saying to do, but it still keeps not finding it.
  8. Martin_Arcainess said:
    Hey, so I followed this guide and I keep getting this error. (I've tired 2 guides so far and it's the same error as always)

    View attachment 347936

    The file itself is there in the lib folder but it's just not recconising it.

    I'm at my wits ends with this...
    OMG I think I figured out why it's doing this. The file greenworks - Win32 is named wrong in the downloads. You have to rename greenworks-nw.js-v88-win32-ia into just greenworks-win 32
  9. doller554 said:
    OMG I think I figured out why it's doing this. The file greenworks - Win32 is named wrong in the downloads. You have to rename greenworks-nw.js-v88-win32-ia into just greenworks-win 32

    Have you got your game achievement's to work?

    I've manage to get mine to work in the end.