Setting Cursor Rect To Match Draw Item Locations

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Started by Yin 1 posts View original ↗
  1. Say I have duplicate slots. Is there a way to make them show horizontally rather than vertically? While everything else shows vertically?

    EX: 

    Weapon

    Armor

    Ring       Ring        Ring
    Gem       Gem

    I am using Tsukihime's Core Slots, Custom Equip Slots, Dynamic Equip Slots, Equippable Limits

    I have no clue how to go about this. What I have so far goes horizontal, but it just lists them horizontal instead of vertical.

    EX:

    Weapon       Armor       Ring         Ring        Ring        Gem, etc

    I have a feeling it has something to do with the draw_item method, but also something to do with the item_rect or cursor_directions for the window.

    EDIT: So I have separated them into 2 different windows. One for armors and one for weapons, the problem now is I don't know how to stop it from looking in @actor.equips and in @actor.weapons/armors. Where is the window getting this information from?

    EDIT: I managed to avoid that all by setting a max and drawing each one out manually. Now I have a new problem. They are drawing properly, but now the cursors are not going where they are supposed to be. It is still moving in a horizontal line.

    EDIT: I've got it working! :D But alas another problem. The cursors only move left and right, but I have 2 rows. I need to be able to move freely through the rows and columns. I know this has to do with the cursor_directions, but not sure what the calculation should be :( .

    EDIT: Took me all day, but I did it! This is solved... I hope.