Sorry in advance if this has been asked already, but I've searched all over and to no avail on any scripts that do this.
I have a game play idea that revolves around the the changing the default cursor position in menus. This would be done through a variable (Eg. when variable is set to 0, default is choice 1. When variable is set to 1, default is choice 2)
This seems simple enough, but I can't find a script anywhere that does it. The only one I did find was in Japanese, and had a bunch of different other choice options that conflicted with another script I had (Galv's Visual Novel Choices).
It doesn't need to be anything complicated or anything. Any help at all is much appreciated!
Set the default cursor/choice option with a variable
● ARCHIVED · READ-ONLY
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It might be better if you tell us what you want to do instead of how you want to do it - something like that might require some big changes, and there aren't many scripters for Ace left.
The only thing I ever saw that comes even near this (and I once took a month to check through the entire ace master script list) is a script that allows the creation of tutorials by restricting and forcing menu commands. -
Give this a go:
SpoilerCode:=begin #==============================================================================# # Cursor Position Variable # Version 1.01 # Original Script: Jupiter Penguin (Option Extension ver.3.4) # URL: http://woodpenguin.blog.fc2.com/ #------------------------------------------------------------------------------# # Edited by: AMoonlessNight # Date: 20 Jul 2018 # Latest: 20 Jul 2018 #==============================================================================# # UPDATE LOG #------------------------------------------------------------------------------# # 20 Jul 2018 - created the script based on Jupiter Penguin's Option Extension # script #==============================================================================# # TERMS OF USE #------------------------------------------------------------------------------# # - As according to the original script by Jupiter Penguin: # http://woodpenguin.blog.fc2.com/blog-category-4.html #==============================================================================# INSTRUCTIONS ** Use the following notetag in your event's comment box: <cursor_storage: n> Where n is the variable ID. The cursor will initially set to the value of the specified variable. ** For details on the original script, please see the following website: http://woodpenguin.web.fc2.com/rgss3/choice_ex.html =end #============================================================================== # Please do not edit below this point unless you know what you are doing. #============================================================================== class Game_Message attr_accessor :choice_var_id alias amn_choices_gamemessage_clear clear def clear amn_choices_gamemessage_clear @choice_var_id = 0 end end class Game_Interpreter alias amn_choices_gameinterpreter_command_108 command_108 def command_108 amn_choices_gameinterpreter_command_108 @comments.each do |comment| case comment when /<cursor_storage:\s*(\d+)>/i $game_message.choice_var_id = $1.to_i end end end end class Window_ChoiceList alias amn_choices_windowchoicelist_start start def start amn_choices_windowchoicelist_start if $game_message.choice_var_id > 0 select($game_variables[$game_message.choice_var_id]) end end end -
Give this a go:
SpoilerCode:=begin #==============================================================================# # Cursor Position Variable # Version 1.01 # Original Script: Jupiter Penguin (Option Extension ver.3.4) # URL: http://woodpenguin.blog.fc2.com/ #------------------------------------------------------------------------------# # Edited by: AMoonlessNight # Date: 20 Jul 2018 # Latest: 20 Jul 2018 #==============================================================================# # UPDATE LOG #------------------------------------------------------------------------------# # 20 Jul 2018 - created the script based on Jupiter Penguin's Option Extension # script #==============================================================================# # TERMS OF USE #------------------------------------------------------------------------------# # - As according to the original script by Jupiter Penguin: # http://woodpenguin.blog.fc2.com/blog-category-4.html #==============================================================================# INSTRUCTIONS ** Use the following notetag in your event's comment box: <cursor_storage: n> Where n is the variable ID. The cursor will initially set to the value of the specified variable. ** For details on the original script, please see the following website: http://woodpenguin.web.fc2.com/rgss3/choice_ex.html =end #============================================================================== # Please do not edit below this point unless you know what you are doing. #============================================================================== class Game_Message attr_accessor :choice_var_id alias amn_choices_gamemessage_clear clear def clear amn_choices_gamemessage_clear @choice_var_id = 0 end end class Game_Interpreter alias amn_choices_gameinterpreter_command_108 command_108 def command_108 amn_choices_gameinterpreter_command_108 @comments.each do |comment| case comment when /<cursor_storage:\s*(\d+)>/i $game_message.choice_var_id = $1.to_i end end end end class Window_ChoiceList alias amn_choices_windowchoicelist_start start def start amn_choices_windowchoicelist_start if $game_message.choice_var_id > 0 select($game_variables[$game_message.choice_var_id]) end end end
Thanks! This is exactly what I want to do, and works perfectly with no problems. Thank you so much!