I really want to rebind the cancel command to a different symbol (like maybe X since that's the attack button in SAS IV, or even L or R since I can't seem to find a reason for them being there).
Basically, I am using an x-box gamepad for this project for the heck of it, and I would like to put call menu on "start" and cancel on A.
My google fu is garbage, and I can only find half answers about this.
So far the best hint I could find is "@menu_calling ||= Input.trigger?:) button symbol) && $game_switches[id of switch]"
separating Cancel and Menu imputs
● ARCHIVED · READ-ONLY
-
-
As you will see, part of your code has been replaced by a smiley. It is always safer to
Click the 'Insert' icon on the menu bar of the reply box.
Select Code
Put your code in there.
Could you please edit your post so that we have the 'proper' version.
Thanks. -
Well now, it didn't look like that when I submitted it. But yeah, here's the only thing I could find,
Code:@menu_calling ||= Input.trigger?(:button symbol) && $game_switches[id of switch] -
VXA has the input redirected from default, but there is a configuration for gamepads if you press F1 when the game is running. (Or was it F10?)
If that is not enough, then you'll need a full input script, can't be done with a few lines alone. -
That's what I figured. Any tips on scripts I should look at? Ideally any that play well with SAS IV?