self switches

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Started by JoePro 2 posts View original ↗
  1. Hello all again, I have a question. How do I change the value of a self swicth? This is the way I am currenty doing it.

      #--------------------------------------------------------------------------  # * Terminate  #--------------------------------------------------------------------------  def terminate    @header_window.dispose    @list_window.dispose    if event.items.size < 1      key = [$game_map.map_id, event.id, $game_party.container_self_switch] if $game_party.container_self_switch      $game_self_switches[key] = true if $game_party.container_self_switch      $game_party.container_self_switch = nil      $game_map.refresh    end    $game_party.container_event = nil  end**FIXED

    Mod can close this post. Thank You All!
  2. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.