
In this case, the idea is to have a serpent composed of a head, tail and X body "chunks". I'm having problems making it so that all the chunks follow the head's movement (the 4-way, step by step default in Ace VX). In essence this is the PC follower logic applied to enemies, but I'm not entirely sure what would be the best course of action - variables, perhaps. Any suggestions on how to get started? Thanks in advance! :)