So, first off, I would like to thank you if you're taking the time to read this. Second, I am not quite new to the RPG Maker World, however, I am new as far as taking my game past simple measures.
Currently I am trying to develop a unique skill-set without using complicated measures that I... would have no chance of understanding.
A few examples would be as such:
I have a skill a character uses called "Leap of Faith" that is a 50% success rate that deals double damage. That is as far as I have gotten, however, because what I want for it is to also deal a certain about of damage to the user as well. It's a reckless sort of attack, like a... Body Slam in DQ. That sort of thing. Recoil damage, I believe is what I'm trying to explain.
Another skill is something called "Soul Eater" and what I hope to do for this one that I have no idea how to accomplish, is for the user to heal 50% of their health on kill of an enemy. But in truth, I would like to figure out how to make this a passive ability, rather than a spell attack of sorts. Does this make sense?
Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these attacks, but I really would like to figure out a simpler way if I could.
And lastly, there is an attack called "Last Stand" that I would like to be able to implement that deals high damage when in a critical state of health. Though whether I would like this to be passive or not is yet undetermined.
I may add to this or not, if there are any further developments with skills that I need help with or if I have figured out how to work these into the game or not.
But for now, I would appreciate any help you could offer~
Thank you~
~ Dragon
Seeking Help With Unique Skill Abilities...
● ARCHIVED · READ-ONLY
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For any further skills you might want, please make a new thread for each one with the skill type in the topic title. Multiple questions in one thread usually causes confusion and the skill in the title helps future users who want the same thing to find the answer without having to create another thread.
Thanks -
As per your recommendation, I've made separate threads for each skill question:
"Recoil Damage"
"Passive Leech Skill"
"Magic Depleting Heavy Damage Attacks"
and "Critical Health/High Damage Skill"
Thank you~
~ Dragon