v1.0.5 Updated
Fix two bugs.
1. When actor moving to a touch point on the connected map, he will keep going event reach the touch point.
2. In the case when the actor stands at any corner of the main map and there are two maps connected (only one connected map will be showed), if the actor moving to the map which is not displayed, he will move into the map that showed and at a wrong position.
Seamless map transfer. Build world map like pokemon. [v1.0.6]
● ARCHIVED · READ-ONLY
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Never mind.
Just loading this thread too slow then I thought I didn't post v1.0.5 update. And I did't find any button to delete this post. -
v1.0.6 Updated
Fix a bug that resetting the moving animation when switching maps so that the animation may look strange -
Is there a RMMZ version of this plugin?
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Sorry, nope. I even don't have MZ.Is there a RMMZ version of this plugin?
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Hi, this looks very good!. Thanks for the great work!.
Is there any way to use this just to "preload" a map?
I think I could use this to have fewer loading times between maps. -
There must be a little lag when loading a map (of course this also depends on how good your PC is), so usually when the actor moves to next map, there is a black screen fade in and out for loading. If your game does not use seamless map transfer, then I recommend to not use this plugin.Hi, this looks very good!. Thanks for the great work!.
Is there any way to use this just to "preload" a map?
I think I could use this to have fewer loading times between maps. -
Hello, I'm interested in using this plugin for my game, as my game is similar to Pokemon as well.
I'm curious if there is a way to repair this error when connecting maps? For example, in the old Pokemon games, the maps generate the border tile to encompass the edges of the screen so there's no black borders.
Or is the only fix to make the map bigger?