I currently have a boss that is roughly three times taller than the battler screen. What I want to do is make the fight like Kefka in that it scrolls after beating pieces of the boss until you get to the final piece. I'm also in the midst of composing a song like Nobuo did in which it will loop until a part is beaten and then move onto the next. Is there a way to do this? Many thanks mates!
Scrolling battle system
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This would probably require a script. The battle screen caps out (to my knowledge) at 640x480.
I usually use a "on death" event that makes it switch to a new battle. I would say you could probably do a custom battle-back (as long as the boss is static) and use an "invisible" enemy to dictate to the system where the actors will attack. What this would do it allow a portion of the bottom of the boss to be visible when you "move" up to the next level of the boss and make the bottom of the next level be partially visible.
Imagine making a picture (battleback) that was 1920 tall and 480 wide and cut it into 3 separate sections that are 640x480 dimensions.
Just my take on it, I'm sure someone with more in depth VXA experience might have another idea. -
Ah okay, I figured it'd take a script to do it haha. Still novice in Ruby at this point in time. @_@