Ok so i'm kinda new with this and had a question about scripting. How many scripts can I add and how do I add them? Like I don't know if you add scripts in teh blank spaces in the script manager or just what, any help would be awesome thanks!
Scripting
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Under the 'Tools' dropdown, you can find the Script Editor. Press F11 on your keyboard as a shortcut.
Scroll down the resulting window until you see Material with a down arrow next to it. There is an insert here note under it.
You can insert all your scripts there. To extend the amount of blank spaces, simply press Insert on your keyboard.
There is no limit to the amount of scripts you can use in any single project.
The only thing you have to think and worry about is script compatibility or 'script conflict', as many scripts tend to overwrite the default.
Just try out any script that interests you, and try it slowly.
Don't put ten or twenty scripts in a project at a go without finding out if there would conflict with each other first. It will save you a lot of headache.
Some scripts require 'core' scripts, while some others are add-ons. This will usually be stated in each script itself.
Also, check out the tutorials on the forum to help you along with your RM. -
That was excellent asnwer from Susan, I just add in a little. This should be covered in help forum, but then if you don't feel like to view it, then this is something important.
Don't forget to click apply and save your project everytime you insert a new script, because it will saves you from a big headache. Usually this happens for script that mess with battle, because when you BTEST, the system didn't ask you to save your project first(not like playtest), and it means even your added script is on the editor, it won't take effect. For example : If a script is supposed to do something maybe give a breath effect on battler or drawing some custom GUI or even messing with the internal system or whatever it's supposed to be, you won't see the script do the job. And after that usually you or the victim of this, will post a new topic and stated that the custom script he/she uses is not behave like what it should be, and the bad part is when all peoples who want to help, find that the script is working properly because they save it first. Moreover things can become really bad, when he/she(the victim) begin to accuse another script he/she used for compatibility issue, and the real worst is when he/she report to the script maker that his/her script has a bug. This all happened just because forgot to save, silly thing that make a lot of headache. Avoid this. -
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.