Scripting for commercial purposes.

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Started by _Shadow_ 5 posts View original ↗
  1. Hello everyone, i have a few questions on scripting.

    Let 's say i want to make a custom menu that contains only Item and Quit commands.

    Nothing more.

    Now it will be very convenient to change the menu of the ready menu script.

    The questions are:

    1] Is it ok to alter Window_MenuCommand? Is it ok with the terms of use to do so? Its a little foggy to me.

    2] Will there be any problem with the RTP possibly seperated installed by users?

    3] Is it needed to use alias instead?

    Thank you for your time.
  2. I've moved this thread to RGSSx Script Support - since none of your questions are related to commercial development. Please be sure to post your threads in the correct forum next time. Thank you.


    1. You can make whatever changes to the default scripts you want to.


    2. No


    3. No - just comment out the commands you don't want to include
  3. What she said.  Basically, removing commands from the menus is really easy and all you really have to do is comment out what you don't want to use.  I was able to make a different menu system that only had access to Items, Save and Game End and edited those further for what I needed.  And yes, you have the right to change the core scripts as you see fit.  You may not have access to the internal hidden classes (like Window), but just about everything you need is presented there.
  4. Sorry Shaz for posting in a topic that was not related.

    Since i was thinking about asking about the EULA, making a comercial game,

    i thought that would count as commercial game making topic.

    My bad. I am not very experienced with forums, go figure why i did that. :p

    DJDarkX thank you also  for your reply.

    All of those were heplful.

    I already ereased the commands.

    Gee an # would do the trick i guess, even easier...

    Didn't thought of that.

    Anyway thank you very much.
  5. As far as the RTP is concerned, what you can do for a commercial game is exactly the same as what you can do for a free game. If something is against the EULA, it doesn't matter whether your game is free or not.


    Yeah, better to comment things out (or better still, copy the class into a new script slot, erase the methods you're NOT overwriting, and just edit the remaining methods - that way you've still got the original intact if you ever want to go back and look at what it did).


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.