Script 'WindowBase' line 373: NoMethodError crash

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Started by Yeaster 25 posts Page 2 of 2 View original ↗
  1. Shaz said:
    Is it the command window, or the status window?

    Status. But I was hoping the statuses and commands would all be on the same window.
  2. Thrown the script into my project and this happened. Yeah the face is not showing up, and the script not even edited.
    Screenshot_119.jpg
    I might get back later to look what's going on, but I need to away right now.
  3. The default scripts does not show the face. the code is not there.
    What you have there Theoallen is what your suppose to get.

    Taking the line straight from Yanfly's battle engine and putting it into the earthbound battle core
    Gets the face, possible as desired. put in draw_basic_area
    Code:
      def draw_basic_area(rect, actor)
        draw_actor_face(actor, rect.x+2, rect.y+2, actor.alive?)

    There are 3 scripts in total for the earthbound scripts. the third one is to show a character sprite. So it kind of doesn't need the face to show.
    earthbound.PNG
  4. ^Thanks. I found a way around it. I'm still using the faces in battle script, but I made battle-specific faces that are much, much smaller. It's easier on the eyes than having the odometer plastered all over the characters' faces. Now I just have to figure out how to get all the icons to fit in the window.

    One question. How did you get the odometer to be only three slots long?
  5. That was working on making modifications with the help of Harasota.
    I'll send you a pm on the updated scripts.