Script problems? Khas Awesome Light Effects

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Started by givecake 4 posts View original ↗
  1. Hi all. 

    I started a project recently, and have just about finished the first intro scene and have started on game play. During the intro scene, I have some complete white screen tints that allow credits and things to be displayed properly. Starting on the gameplay, I wanted to add some light effects, and had already played a little with Khas's awesome light script, but when I plugged it in, the screen tint effects stopped working. That seems to be the only issue, but how would I go about solving that? I hope I don't have to sacrifice or choose between scripts ;(

    gc
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Please add a link to the script, and show us your event that tints the screen, which the script is clashing with.
  3. Shaz said:
    I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

    Please add a link to the script, and show us your event that tints the screen, which the script is clashing with.
    Thanks Shaz.

    Screenshot of the event attached and here's a link to the page that Khas first made to introduce the script. This doesn't have the script any more though, so here's a link to the script

    The screen tint is doing something, but it won't make the entire screen white as the tint would do. Just bleaches it a bit.

    Edit: I actually solved this, just by setting the command to false, as shown below. Now screen tinting works through events as usual. I wonder if I'm going to get more problems down the road now though.. What would be the use of the command, if the event already exists?

      # Enable Effect's Surface control by "Screen Tone" command?

      Surface_UE = false

     

     

    TintScreen.jpg
  4. Are you sure? Surface_UE isn't contained in the script you linked to. Do you have multiple scripts? Might have been a conflict.


    Anyway, if you've got it sorted ...


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.