Script Disable

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Started by Drei7717 8 posts View original ↗
  1. Hey just curious, is there a way to disable a script during the middle of a game? like is there a code or something?
  2. im not sure i can disable a script in the middle of a game with this but ill see
  3. Why do you want to disable a script while you're playing?
  4. Well, I'm trying to make a game where you can choose what battle system you want, so let's say you want to use the first person battle system instead of the side view, then I would disable the side view battle system. You get what I mean?
  5. Just write separate battle systems as their own classes (all of the windows and scenes) and then have the game determine which battle system you're using.

    I did something like this (didn't post it here cause I didn't really work on it much afterwards)

    http://www.rpgmakervxace.net/topic/3552-multiple-battle-systems/

    It uses a variable in Game_System to determine which battle system I am using.

    If I were to re-write it, I'd keep the BattleManager module as my main "battle system manager" and have it instantiate separate battle manager classes for specific battle systems using a factory design.

    In fact, now I feel like re-doing it to make it more flexible.
  6. Ah I see that makes sense. This is also exactly what I was looking for. Thanks a lot Tsukihime,
  7. Guess this is solved then.

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.