Script call for changing content within actor notebox?

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Started by EternalShadow 3 posts View original ↗
  1. You know how in some scripts, they say to put a 'script cally' thing in the notebox of the actor, such as to determine the actor's 'gender' or whatever. (The script then bases its functions off this)

    Anyway, is there a script call or somesuch I can use to change the content within an actor's notebox from ingame, to change the function of the script from the determination of this?

    Thanks.
  2. wrong concept and really, really bad idea.


    The notebox is used to transfer data from the developer to scripts. If you want to change the behaviour of a script, you're much better if you make a script call into that script changing that data, but leave the noteboxes untouched.


    This is especially neccessary because a lot of the script only read the noteboxes when a new game is started and store the results in their own data area - they would never again read the notebox in the later game and therefore never detect any changes to that notebox...
  3. Andar said:
    This is especially neccessary because a lot of the script only read the noteboxes when a new game is started and store the results in their own data area - they would never again read the notebox in the later game and therefore never detect any changes to that notebox...
    Oh, ok. 

    Hmm. I'm trying to think of how to temporarily add a different battler to a player upon the use of a skill via Neon's battle system (mode 3) as linked here:

    http://forums.rpgmakerweb.com/index.php?/topic/4811-cps-battle-engine/

    I debated the use of other character actors, but that seems to overcomplicate the idea.