In order to achieve this I want to store the Actor ID of the last/current actor who just killed the enemy in a variable, so I can then use that information to run some conditionals based on which actor ID it is.
Something along the lines of:
$gameVariables.setValue(120, BattleManager._action._targetIndex);
This gives me the ID of the enemy that was killed, but what I want is the ID of the actor who killed him.
I'm sure there must be a simple way of seeing who is the currently active battler? Any help would be much appreciated because this has been an issue in my project since forever :(