Hi.
I've compressed my project encrypted and I had reports it crashes right after the intro with this error message. I tested my file in the maker , works like a charm but when I used the compressed file , it indeed displayed this error message.
Problem is the following : the place it crashes uses graphics that are featured in built-in folders (characters, tileset etc) and EVERYTHING is there. No custom bust supposed to appear or anything there (and those custom busts work very well in the intro so I obviously didn't mess up anywhere regarding custom graphic files place), just the player starting (and the sprite appears perfectly in the intro so it's not the issue there either.).
I'm totally CLUELESS about why the hell it does this. Oh, also I compressed the game with the "without rtp" trick. Obviously not a problem either , as the intro runs very well, it's when you start to play that the thing crashes.
If anyone has an explanation I would be very grateful.
Script 'Cache' line 106: RGSSError occured. Failed to create bitmap strikes back
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What image is it trying to access?
Add script
Code:Check console. Should be the last one before it crashes.module Cache def self.normal_bitmap(path) puts path @cache[path] = Bitmap.new(path) unless include?(path) @cache[path] endend -
Found out what the problem was , actually was a tileset which was available under two different formats and the "paint.net" one obviously pissed the software off lol.
Thanks a lot for your help!