I'm using a scanning enemy script from here. http://forums.rpgmakerweb.com/index.php?/topic/6192-scan-enemy/
I understand the gist of the script, but I honestly have no clue as to how I can show the weaknesses of the enemies. For example, I have a bee enemy that I want to show is weak to fire with a symbol, rather than just giving a hint in the enemy bio, which I find is a good temporary substitute to use. I'd also like for someone to go through the script to see about any potential details about icons that will be shown on the enemy, like increase agility or luck; I got A LOT of new icons into a single package to replace the vanilla set, and whenever one of the enemies increases one of the aforementioned stats, I see a banana within the stats screen near their name. In the first area, just what I need to do, and for the second, someone is going to need to make a list here in the topic to show which parts of the script relate to icon ID, so that I can fittingly change them. Thank you all, any help and assistance would be appreciated. :D
Script Assistance
● ARCHIVED · READ-ONLY
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I'm guessing when you redid you icons, you changed their order. The only icons that are coded into the game's engine is the status buff/debuff ones. This is normally the 2nd, 3rd, 4th and 5th rows of the icon sheet. I'm sure you can get a snippet that will let you change them, but it's easier to just leave those icons there (or redo them to match your new icons).
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.