Screen resolution problem with day night script

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Started by wandering-warrior 12 posts View original ↗
  1. Hi guys... so i used yanfly's ace core engine and it changed the resolution to 640x414..... ITs looking very good but i am using

    BASIC GAME TIME DAY/NIGHT script.... so when its night time.... the color changes to dark only on the default size..... and some portion of the screen still remains bright

    And what is this guy trying to say here... he is saying he has to resize graphic because of resolution, but why?????

    http://www.rpgmakerv...416-vs-640x480/
  2. I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
  3. The screen resolution is configured in Yanfly's core engine script. Lines 163 and 164:



    Code:
        RESIZE_WIDTH  = 640
        RESIZE_HEIGHT = 416
    If you don't like the new size then change the 640 back to 544. If you want to fix the day/night script to work with the new resolution then you need to post a link to that script since I'm not sure which one it is you are using. My guess is that somewhere in the script it sets up a viewport for the night tint effect and you need to make that viewport larger.
  4. I can't duplicate the problem you are reporting. Vlue's day/night script just tints the screen and doesn't hard code any size for the effect. So when the screen is a larger resolution I still see the tint applied to all of it. Test it out yourself if you want. Create a new project with Yanfly's core script and the day/night script in it. The problem doesn't occur. Perhaps you are using another script that applies a tint effect or light effects as well?

    If you like the wider screen format, then yes, you will need to have the graphics resized (Eg. 640 x 416) since the default size is close to a 4:3 ratio.
  5. Oh yes i forgot to tell i was using khas awesome lightning effects too

    here is the script

    http://www.rpgmakerv...ght-effects-10/

    And i still don't understand WHY??? why do u have to resize the graphic.... i mean when i used a graphic its looking the same as before so why resizing?

    EDIT:- wait a sec...... on another thread... i saw a person how to resize the windows.... so he provided wortana's fog script and said to resize it..... so i don't get it ....... what is the meaning of resizing the script?????

    On another thread i saw that a person was saying that the script automatically resizes the graphics????

    Don't understand what's going on :huh: :huh:
  6. gamers694 do a 'ctrl+f' search for '544' change it to 640. Then do another search for '416' and change it to 480. This works in most script cases when scripters decide on a specific or default resolution.
  7. i've searched it in wortana's multiple fog and other scripts din't find it... but find it in khas script so its working now but please can anyone tell m what resizing graphic mean?????

    I mean do i have to scale all the graphic in gimp??? or something like that>>>
  8. If you have to resize your graphics depends on whether the Script resizes them automatically, what I believe Yanflys script is doing.

    Some Graphics in the rtp, for example the Titles and Battle backs have fixed sizes made for the default size, so if your script doesn't resize them automatically you'll have to resize them yourself.

    you can determine if you need to resize them yourself when looking at you title and or battle backs (in game)

    Do they have a Black border that's not in the image itself?
  9. @mobychan....

    Oh.... so by graphic they man titles and battlebacks???? i thought that i had to resize all graphics......other1, other2 etc... :D so i was confused.... Actually i haven't used battlebacks uptill now so i will ask if i have problem when i use them...... thanx for clearing that up mobychan
  10. No problem ^^

    All other graphics don't have anything to do with the screen size, since they're just put there, Titles and Battle Backs are meant to fill the screen ;)
  11. Yeah i thought that too that's why i was confused... Any ways thanx :D