Exactly as this says, though, I suppose I should go into more detail.
So recently, I saw this video recently. It flipped the screen for the secret boss, with use of a mod, so that got me thinking. Perhaps I could use this for a game?
So now my question is, how can I replicate this myself safely somewhere in my secret boss?
Screen Flip
● ARCHIVED · READ-ONLY
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it might be possible with a filter plugin found here. But I have no idea if it would be possible for use inside battles.
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I think it would be very difficult - the plugin would have to be compatible with any type of battle system you wanted to use, including the default front and side view systems.
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[move]JS Plugin Requests[/move]
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If you want to flip the entire screen, it's pretty easy:
Put this code into a Script event command:
Code:SceneManager._scene.scale.x = -1 SceneManager._scene.position.x += Graphics._width
Make sure to flip it back at some point for the sake of your players' sanity. Also it only applies to the current scene, so once the battle is over it will go back to normal.
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It also goes back to normal when you get transferred to another room.If you want to flip the entire screen, it's pretty easy:
Put this code into a Script event command:
Code:SceneManager._scene.scale.x = -1 SceneManager._scene.position.x += Graphics._width
Make sure to flip it back at some point for the sake of your players' sanity. Also it only applies to the current scene, so once the battle is over it will go back to normal.
By the way, what is the code for flipping the Y-axis? I tried the following code;
SceneManager._scene.scale.x = -1
SceneManager._scene.position.x += Graphics._width
But that shaved a few tiles off the bottom/top. -
For left to right
SceneManager._scene.scale.x = -1
SceneManager._scene.position.x += Graphics._width
For top to bottom
SceneManager._scene.scale.y = -1
SceneManager._scene.position.y += Graphics._height -
Silly me! Forgot to change 'width' to 'height'.
Thanks!