my current side project is most likely to be located in a school, but the more I think about the more confused I am about some of the mechanics. Keeping things simple, how do you feel about the following:
- Lessons: Do you like the idea of being 'late' or do you think that the traditional way of nothing will happen until you get there is a safer bet?
- Survival: In a game about exploration, do you like the idea of having to eat, going to sleep etc? You will be exploring a dungeon between lessons and I'm wondering if having to go to eat somewhere will not just take away some of the fun and become frustrating.
- Other people: Do you care about other students in that kind of a game? What about the teachers - do you feel like they should be more than 'Skill givers'?
- Exams: I've been thinking of getting rid of this altogether, but I'm just curious - do you like the idea of having to exams? It won't be a normal school so they'd revolve around boss battles, quizzes, puzzles... Again, I'm not sure if I should just get rid of this and focus on the dungeon part.
Thanks!