You may need to use Math.floor() or other ways to remove the float value for the line up.
Chrono Engine is depending on the actors moving to a specific tile position which means any other pixel movement will require them to be at the exact position.
If it is off even by a fraction, it will continuously try to get to that position, resulting in a softlock with actors moving around like crazy.
Chrono Engine is depending on the actors moving to a specific tile position which means any other pixel movement will require them to be at the exact position.
If it is off even by a fraction, it will continuously try to get to that position, resulting in a softlock with actors moving around like crazy.
I only managed to get things working once, but I think it's pure luck that the followers got to the exact positions as I have no idea how I did it. And when it did, normal attacks didn't work and only the techs worked.
There's definitely something I'm missing because when I boot up the Cross Engine with the Altimit Movement in MZ, it would work but the followers wouldn't get into position, but at least it wasn't like the other pixel movement plugins where you can still move the party even during battle. So, there's definitely something I'm doing wrong, I'm probably not looking at the right place