Scene transitions always have a black blip, and so the transitions go:
Old -> black -> new.
If Freeze Screen (Graphics.freeze) persisted across scene changes and hid the black blip, it would be possible to do a Screen Transition in the next scene for a direct transition:
Old -> new.
This would give much more flexibility in scene transitions. Expanding Graphics.transition to allow video transitions (already supported as masks for pictures, characters, and backgrounds) would go even further.
Scene transitions are very limited in functionality.
● ARCHIVED · READ-ONLY
-
-
Strangely, I was also looking in to this today!
-
Hello Yare,
the problem here is that different scenes might have different loading times, especially if you export your game for the Webbrowser or Mobiles. If we remove the black fade-out, the player would stare at a frozen screen for a certain amount of time. It would look like the game crashed don't you think? Let me know. -
Kentou,
Thanks for responding. Staring at a frozen screen would definitely give players a bad impression. However you already provide load screen functionality in the scripts (the loading text appears on web platforms), and I could modify that text to appear in all platforms if loading has taken more than some period of time (for example 1 second).
Please let me know what you think.