SBS Animated Characters

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Started by vipar 9 posts View original ↗
  1. Hey guys!

    I've been playing around with the stock things so far and created some of my own custom stuff using the database and import static images from DLC packs etc.

    I've also used the Character Creator etc. etc.

    I am still new to RPG Maker but I have always been attracted to one kind of battle system.

    That would be the Side-Battle System from Final Fantasy 4 or around that time. Using the active battle system. So I was browsing around and tried to figure out how to do side-battle characters for fighting and such. I wanted to use something from a DS Game to make a non-profit fan project. So I went to a Database site and picked out One Piece sprite sheets.

    I took one for the main character and it looks like this:

    http://puu.sh/9wIUo/e49f540fa5.png

    Obviously this was designed to fit the engine that used this spritesheet.

    I am trying to edit it so that it fits RPG Maker VX Ace. But it's not going very well. First of all I can't cut out specific parts of the above sprite sheet for the animation tool so that obviously won't work.

    Then I tried to cut out a section and use that as a base for an animation. That didn't work either as the strip doesn't even show up in the animation time line. Then I exported an already existing animation set from the standard stuff and I tried to make my animation strip look like that in terms of size. The sprites was of course horribly stretched but it didn't matter for now.

    Then I put it in the animation editor and now I could pick two animation pictures at a time which was not what I wanted either of course, as I needed to pick only one animation picture per frame.

    So I am a bit at a loss and looking around has found me some German guides that were impossible to follow (as my German is not very good) and otherwise I keep getting animation videos for spells rather than character sprites for SBS systems.
  2. using the animation tool in the data base might be a good work around! Just when you play them Change the Player Character invisible and play the animation ever them right on the map.
  3. RyokuHasu said:
    using the animation tool in the data base might be a good work around! Just when you play them Change the Player Character invisible and play the animation ever them right on the map.
    So far I've added a few animations by cutting out the pieces and then making the sprites' canvas 192x192 and then center the part that I cut out.

    When I've done that for the whole sequence I make one strip that contains all the images side by side and import that. Very tedious process but it works.

    New issue: Why can't I have more than 5 sprites per strip in the animation tool??

    I see multiple spells that have upwards of 15 to 30 pictures on 1 strip.
  4. From the help file:

    "Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times."
  5. Waterguy said:
    From the help file:

    "Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times."
    Still doesn't explain why I can't make big strips.

    Okay I made this video:




    And it shows off how I implemented the animations into the ability animation system I suppose.

    Is there really not a battle system which utilize this as part of character animation? It seems like it would be perfect.
  6. In other words, you can only do five per row, but you can do twenty rows of five.
    Your problem is that you are thinking horizontally instead of vertically.
  7. Waterguy said:
    In other words, you can only do five per row, but you can do twenty rows of five.

    Your problem is that you are thinking horizontally instead of vertically.
    No, I tried to make a strip of 10 images going horizontally right next to each other. Didn't work. It cut off the strip at 5.

    Then I looked at one of the spell animations and found that the strip went on for at least 15 or more pictures horizontally.
  8. Just checked the files and found none with more than 5.
    Just because it seems so in the editor doesn't mean it is so on the file itself.
     

    As I said, rows (horizontally) of five. Collums (vertically), you can make 1 up to 20.
  9. Waterguy said:
    Just checked the files and found none with more than 5.

    Just because it seems so in the editor doesn't mean it is so on the file itself.

    As I said, rows (horizontally) of five. Collums (vertically), you can make 1 up to 20.
    Right, that makes sense.

    Now, about the video I made. Is there no SBS that uses the animations like that?